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Fingerprint Dive into the research topics where Kosuke Komiya is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 2 Similar Profiles
Virtual reality Engineering & Materials Science
Virtual Reality Mathematics
Game Mathematics
Computer keyboards Engineering & Materials Science
Data Transfer Mathematics
Data transfer Engineering & Materials Science
Peer to Peer Mathematics
Controllers Engineering & Materials Science

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Research Output 2018 2019

  • 2 Citations
  • 1 h-Index
  • 4 Conference contribution

Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm

Komiya, K. & Nakajima, T., 2019 Jan 1, HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Fang, X. (ed.). Springer-Verlag, p. 125-140 16 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11595 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Game
Data Transfer
Data transfer
Peer to Peer
Electronics

VR Classroom: Enhancing Learning Experience with Virtual Class Rooms

Oiwake, K., Komiya, K., Akasaki, H. & Nakajima, T., 2019 Feb 26, 2018 11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018. Institute of Electrical and Electronics Engineers Inc., 8653607. (2018 11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Students
2 Citations (Scopus)

A Japanese input method using leap motion in virtual reality

Komiya, K. & Nakajima, T., 2018 Apr 2, 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2018-January. p. 1-2 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Controllers
Experiments

A new Japanese input method for virtual reality applications

Komiya, K. & Nakajima, T., 2018 Jan 1, Human-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings. Kurosu, M. (ed.). Springer-Verlag, p. 43-55 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10903 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual Reality
Virtual reality
Computer keyboards
Smartphones
Personal computers