Research Output per year
Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.
- 1 Similar Profiles
Embedded systems
Engineering & Materials Science
Ubiquitous computing
Engineering & Materials Science
Middleware
Engineering & Materials Science
Augmented reality
Engineering & Materials Science
Domestic appliances
Engineering & Materials Science
Virtual reality
Engineering & Materials Science
Servers
Engineering & Materials Science
Computer operating systems
Engineering & Materials Science
Network
Recent external collaboration on country level. Dive into details by clicking on the dots.
Research Output 1988 2019
A robotic haptic feedback device for immersive virtual reality applications
Jiang, K., Piao, X., Al-Sada, M., Höglund, T., Ranade, S. & Nakajima, T., 2019 Jan 1, Ambient Intelligence – Software and Applications, 9th International Symposium on Ambient Intelligence. Novais, P., Durães, D., Jung, J. J., Fernández-Caballero, A., Navarro, E., González, P., Carneiro, D., Villarrubia González, G., Pinto, A. & Campbell, A. T. (eds.). Springer-Verlag, p. 146-154 9 p. (Advances in Intelligent Systems and Computing; vol. 806).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Virtual reality
Robotics
Feedback
Robots
Making ambient music interactive based on ubiquitous computing technologies
Kinoshita, Y. & Nakajima, T., 2019 Jan 1, Ambient Intelligence – Software and Applications, 9th International Symposium on Ambient Intelligence. Novais, P., Durães, D., Jung, J. J., Fernández-Caballero, A., Navarro, E., González, P., Carneiro, D., Villarrubia González, G., Pinto, A. & Campbell, A. T. (eds.). Springer-Verlag, p. 199-207 9 p. (Advances in Intelligent Systems and Computing; vol. 806).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Computer music
Ubiquitous computing
Acoustic waves
A Japanese input method using leap motion in virtual reality
Komiya, K. & Nakajima, T., 2018 Apr 2, 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2018-January. p. 1-2 2 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Virtual reality
Controllers
Experiments
An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments
Kano, Y. & Nakajima, T., 2018 Apr 2, 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2018-January. p. 1-4 4 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Mobile computing
Ubiquitous computing
Economics
Experiments
1
Citations
A novel approach to solve a mining work centralization problem in blockchain technologies
Kano, Y. & Nakajima, T., 2018 Jan 1, In : International Journal of Pervasive Computing and Communications. 14, 1, p. 15-32 18 p.Research output: Contribution to journal › Article
Mining
Questionnaire
Design Methodology
Experiment
Experiments