If you made any changes in Pure these will be visible here soon.

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

Embedded systems Engineering & Materials Science
Ubiquitous computing Engineering & Materials Science
Middleware Engineering & Materials Science
Augmented reality Engineering & Materials Science
Domestic appliances Engineering & Materials Science
Virtual reality Engineering & Materials Science
Servers Engineering & Materials Science
Computer operating systems Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1988 2019

  • 1865 Citations
  • 20 h-Index
  • 258 Conference contribution
  • 52 Article
  • 3 Chapter

A robotic haptic feedback device for immersive virtual reality applications

Jiang, K., Piao, X., Al-Sada, M., Höglund, T., Ranade, S. & Nakajima, T., 2019 Jan 1, Ambient Intelligence – Software and Applications, 9th International Symposium on Ambient Intelligence. Novais, P., Durães, D., Jung, J. J., Fernández-Caballero, A., Navarro, E., González, P., Carneiro, D., Villarrubia González, G., Pinto, A. & Campbell, A. T. (eds.). Springer-Verlag, p. 146-154 9 p. (Advances in Intelligent Systems and Computing; vol. 806).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Petroleum reservoir evaluation
Application programs
Virtual reality
Artificial intelligence
Robotics

Making ambient music interactive based on ubiquitous computing technologies

Kinoshita, Y. & Nakajima, T., 2019 Jan 1, Ambient Intelligence – Software and Applications, 9th International Symposium on Ambient Intelligence. Novais, P., Durães, D., Jung, J. J., Fernández-Caballero, A., Navarro, E., González, P., Carneiro, D., Villarrubia González, G., Pinto, A. & Campbell, A. T. (eds.). Springer-Verlag, p. 199-207 9 p. (Advances in Intelligent Systems and Computing; vol. 806).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer music
Ubiquitous computing
Application programs
Acoustic waves
Ambient intelligence

A Japanese input method using leap motion in virtual reality

Komiya, K. & Nakajima, T., 2018 Apr 2, 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2018-January. p. 1-2 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Controllers
Experiments

An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments

Kano, Y. & Nakajima, T., 2018 Apr 2, 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2018-January. p. 1-4 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mobile computing
Ubiquitous computing
Economics
Experiments
Mining
Questionnaire
Design Methodology
Experiment
Experiments