3D model partial-resizing via normal and texture map combination

Naoki Nozawa, Tsukasa Fukusato, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Resizing of 3D model is necessary for computer graphics animation and application such as games and movies. In general, when users deform a target model, they built on a bounding box or a closed polygon mesh (cage) to enclose a target model. Then, the resizing is done by deforming the cage with target model. However, these approaches are not good for detailed adjustment of 3D shape because they do not preserve local information. In contrast, based on a local information (e.g., edge set and weight map), Sorkine et al. [Sorkine and Alexa 2007; Sorkine et al. 2004] can generate smooth and conformal deformation results with only a few control points. While these approaches are useful for some situations, the results depend on resolution and topology of the target model. In addition, these approaches do not consider texture (UV) information.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450350150
DOIs
Publication statusPublished - 2017 Jul 30
Event44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 - Los Angeles, United States
Duration: 2017 Jul 302017 Aug 3

Publication series

NameACM SIGGRAPH 2017 Posters, SIGGRAPH 2017

Other

Other44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017
CountryUnited States
CityLos Angeles
Period17/7/3017/8/3

Keywords

  • Geometry image
  • Seam carving

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Software
  • Computer Graphics and Computer-Aided Design

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