3D model partial-resizing via normal and texture map combination

Naoki Nozawa, Tsukasa Fukusato, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Resizing of 3D model is necessary for computer graphics animation and application such as games and movies. In general, when users deform a target model, they built on a bounding box or a closed polygon mesh (cage) to enclose a target model. Then, the resizing is done by deforming the cage with target model. However, these approaches are not good for detailed adjustment of 3D shape because they do not preserve local information. In contrast, based on a local information (e.g., edge set and weight map), Sorkine et al. [Sorkine and Alexa 2007; Sorkine et al. 2004] can generate smooth and conformal deformation results with only a few control points. While these approaches are useful for some situations, the results depend on resolution and topology of the target model. In addition, these approaches do not consider texture (UV) information.

    Original languageEnglish
    Title of host publicationACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
    PublisherAssociation for Computing Machinery, Inc
    ISBN (Electronic)9781450350150
    DOIs
    Publication statusPublished - 2017 Jul 30
    Event44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 - Los Angeles, United States
    Duration: 2017 Jul 302017 Aug 3

    Other

    Other44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017
    CountryUnited States
    CityLos Angeles
    Period17/7/3017/8/3

    Fingerprint

    Textures
    Computer graphics
    Animation
    Topology

    Keywords

    • Geometry image
    • Seam carving

    ASJC Scopus subject areas

    • Computer Vision and Pattern Recognition
    • Software
    • Computer Graphics and Computer-Aided Design

    Cite this

    Nozawa, N., Fukusato, T., & Morishima, S. (2017). 3D model partial-resizing via normal and texture map combination. In ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017 [a1] Association for Computing Machinery, Inc. https://doi.org/10.1145/3102163.3102203

    3D model partial-resizing via normal and texture map combination. / Nozawa, Naoki; Fukusato, Tsukasa; Morishima, Shigeo.

    ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017. Association for Computing Machinery, Inc, 2017. a1.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Nozawa, N, Fukusato, T & Morishima, S 2017, 3D model partial-resizing via normal and texture map combination. in ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017., a1, Association for Computing Machinery, Inc, 44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 , Los Angeles, United States, 17/7/30. https://doi.org/10.1145/3102163.3102203
    Nozawa N, Fukusato T, Morishima S. 3D model partial-resizing via normal and texture map combination. In ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017. Association for Computing Machinery, Inc. 2017. a1 https://doi.org/10.1145/3102163.3102203
    Nozawa, Naoki ; Fukusato, Tsukasa ; Morishima, Shigeo. / 3D model partial-resizing via normal and texture map combination. ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017. Association for Computing Machinery, Inc, 2017.
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