4-D spatial perception established through hypercube recognition tasks using interactive visualization system with 3-D screen

Takanobu Miwa, Yukihito Sakai, Shuji Hashimoto

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)

    Abstract

    We have developed an interactive 4-D visualization system that employed the principal vanishing points operation as a method to control the movement of the eye-point and the change in the viewing direction in 4-D space. Different from conventional 4-D visualization and interaction techniques, the system can provide intuitive observation of 4-D space and objects by projecting them onto 3-D space in real time from various positions and directions in 4-D space. Our next challenge is to examine whether humans are able to develop a spatial perception of 4-D space and objects through 4-D experiences provided by the system. In this paper, as the first step toward our aim, we assessed whether participants were able to get intuitive spatial understanding of 4-D objects. In the evaluation experiment, firstly, the participants learned a structure of a hypercube. Then, we evaluated their spatial perception developed in the learning period by tasks of controlling the 4-D eye-point and reconstructing the hypercube from a set of its 3-D projection drawings. The results indicated evidence for that humans were able to get 4-D spatial perception by operating the system.

    Original languageEnglish
    Title of host publicationProceedings - SAP 2015: ACM SIGGRAPH Symposium on Applied Perception
    PublisherAssociation for Computing Machinery, Inc
    Pages75-82
    Number of pages8
    ISBN (Print)9781450338127
    DOIs
    Publication statusPublished - 2015 Sep 13
    EventACM SIGGRAPH Symposium on Applied Perception, SAP 2015 - Tubingen, Germany
    Duration: 2015 Sep 132015 Sep 14

    Other

    OtherACM SIGGRAPH Symposium on Applied Perception, SAP 2015
    CountryGermany
    CityTubingen
    Period15/9/1315/9/14

    Keywords

    • 4-D interaction
    • 4-D spatial orientation
    • 4-D spatial perception
    • 4-D visualization
    • Human active processing

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)
    • Experimental and Cognitive Psychology

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  • Cite this

    Miwa, T., Sakai, Y., & Hashimoto, S. (2015). 4-D spatial perception established through hypercube recognition tasks using interactive visualization system with 3-D screen. In Proceedings - SAP 2015: ACM SIGGRAPH Symposium on Applied Perception (pp. 75-82). Association for Computing Machinery, Inc. https://doi.org/10.1145/2804408.2804417