A case of design and practice of lifestyle-related diseases game: - How gaming interaction promotes collective intelligence -

Aiko Hibino, Arisa Ema, Akifumi Ueda, Reiko Hishiyama

    Research output: Contribution to journalArticle

    Abstract

    Gaming as a tool benefits communication and education process within groups. This paper introduces a face-to-face negotiation game developed by the authors. This game deals with a health-care dilemma involving a businessperson's work life and personal life. Players as a businessperson are tempted to work hard to get a promotion, however, at the same time, a person has to negotiate and find balance at work and in healthy life. This paper illustrates unique settings of a design and practice of the lifestyle modification game by examining a case study. Two versions with a different structure of player interaction were created in order to discuss issues on bridging gaming method and collective intelligence. One is the design for multi-layered interaction among players and the other is based on one-on-one communication between businessperson player and tempter player. Practices of the lifestyle modification gaming with two versions were evaluated through a questionnaire survey given to university students. Although a gaming field with multilayered interaction generated laughter in the communication, it was suggested that the sum of interaction and the creation of new ideas was not necessary correlated.

    Original languageEnglish
    Pages (from-to)211-218
    Number of pages8
    JournalJournal of Japan Industrial Management Association
    Volume65
    Issue number3
    Publication statusPublished - 2014

    Fingerprint

    Collective Intelligence
    Gaming
    Game
    Communication
    Interaction
    Health care
    Dilemma
    Education
    Questionnaire
    Healthcare
    Students
    Person
    Necessary
    Design
    Lifestyle
    Collective intelligence
    Life

    Keywords

    • Face-to-face negotiation
    • Gaming
    • Health-care dilemma
    • Interaction

    ASJC Scopus subject areas

    • Industrial and Manufacturing Engineering
    • Applied Mathematics
    • Management Science and Operations Research
    • Strategy and Management

    Cite this

    A case of design and practice of lifestyle-related diseases game : - How gaming interaction promotes collective intelligence -. / Hibino, Aiko; Ema, Arisa; Ueda, Akifumi; Hishiyama, Reiko.

    In: Journal of Japan Industrial Management Association, Vol. 65, No. 3, 2014, p. 211-218.

    Research output: Contribution to journalArticle

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