A framework for navigating human behavior through gameful digital rhetoric

Mizuki Sakamoto, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The use of gameful digital rhetoric presented in this paper becomes a bridge between the areas of behavior science and cultural studies, and a promising tool to enhance the real world to enable people to realize human well-being. In this paper, we propose two models to enhance meaning in the real world based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropriate abstractions to enhance the real world with gameful digital rhetoric. We also show results of experiments to incorporate gameful digital rhetoric in the real world.

    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    PublisherSpringer Verlag
    Pages97-108
    Number of pages12
    Volume9189
    ISBN (Print)9783319208039
    DOIs
    Publication statusPublished - 2015
    Event3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 Held as Part of 17th International Conference on Human Computer Interaction, HCI International 2015 - Los Angeles, United States
    Duration: 2015 Aug 22015 Aug 7

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume9189
    ISSN (Print)03029743
    ISSN (Electronic)16113349

    Other

    Other3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 Held as Part of 17th International Conference on Human Computer Interaction, HCI International 2015
    CountryUnited States
    CityLos Angeles
    Period15/8/215/8/7

    Fingerprint

    Human Behavior
    Experiments
    Framework
    Game
    Model
    Experiment

    Keywords

    • Gameful digital rhetoric
    • Games
    • Human well-being
    • Persuasive technologies

    ASJC Scopus subject areas

    • Computer Science(all)
    • Theoretical Computer Science

    Cite this

    Sakamoto, M., & Nakajima, T. (2015). A framework for navigating human behavior through gameful digital rhetoric. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9189, pp. 97-108). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9189). Springer Verlag. https://doi.org/10.1007/978-3-319-20804-6_9

    A framework for navigating human behavior through gameful digital rhetoric. / Sakamoto, Mizuki; Nakajima, Tatsuo.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 9189 Springer Verlag, 2015. p. 97-108 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9189).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sakamoto, M & Nakajima, T 2015, A framework for navigating human behavior through gameful digital rhetoric. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 9189, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9189, Springer Verlag, pp. 97-108, 3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 Held as Part of 17th International Conference on Human Computer Interaction, HCI International 2015, Los Angeles, United States, 15/8/2. https://doi.org/10.1007/978-3-319-20804-6_9
    Sakamoto M, Nakajima T. A framework for navigating human behavior through gameful digital rhetoric. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 9189. Springer Verlag. 2015. p. 97-108. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-20804-6_9
    Sakamoto, Mizuki ; Nakajima, Tatsuo. / A framework for navigating human behavior through gameful digital rhetoric. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 9189 Springer Verlag, 2015. pp. 97-108 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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