A methodology for gamifying smart cities: Navigating human behavior and attitude

Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

We are now living in smart cities, where information technologies enhance our everyday life. For example, our energy management and traffic management have become smarter, making our daily lives more convenient and efficient. However, from a citizen's point of view, a person's happiness needs to be more important than achieving efficient and convenient smart city infrastructures. This is, in particular, an essential issue for achieving humancentered smart city design. In this paper, we present our methodology to gamify smart city services. Our methodology consists of three tools, one model and two infrastructures. The tools contain the value-based design framework, the personality-based analysis framework, and the reality-based analysis framework. The model is named the GamiMedia model, and the infrastructures include the Virtual Form infrastructure and the Digital-Physical Hybrid Role- Playing infrastructure. The methodology to gamify smart city services is extracted from our long experiences with building applications services and middleware infrastructures for ubiquitous computing environments.

Original languageEnglish
Title of host publicationDistributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings
PublisherSpringer Verlag
Pages593-604
Number of pages12
ISBN (Print)9783319077871
DOIs
Publication statusPublished - 2014 Jan 1
Event2nd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014 - Heraklion, Greece
Duration: 2014 Jun 222014 Jun 27

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8530 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
CountryGreece
CityHeraklion
Period14/6/2214/6/27

Keywords

  • Agency
  • Human behavior and attitude
  • Immersion
  • Procedural rhetoric
  • Transmedia

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Sakamoto, M., Nakajima, T., & Akioka, S. (2014). A methodology for gamifying smart cities: Navigating human behavior and attitude. In Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings (pp. 593-604). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8530 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-07788-8_55