Abstract
In virtual currency using the blockchain technology that has drawn significant attention in recent years, the mining work concentration problem, whereby machine power is monopolized when supporting its operation, is becoming a serious problem. In particular, with the use of blockchain technology in future advanced mobile computing environments, the problem becomes more serious. In this paper, to solve the problem, we developed a simple virtual currency service that allows a user to operate the service by giving the user a new incentive based on gamification, not traditional economic incentives. We conducted experiments that show the feasibility of adopting the alternative incentive. The experiments also allowed us to extract some insights regarding the use of blockchain technology in future advanced mobile computing environments as an essential building block for developing future digital services.
Original language | English |
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Title of host publication | 15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017 - Proceedings |
Publisher | Association for Computing Machinery |
Pages | 107-114 |
Number of pages | 8 |
Volume | Part F133807 |
ISBN (Electronic) | 9781450353007 |
DOIs | |
Publication status | Published - 2017 Dec 4 |
Event | 15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017 - Salzburg, Austria Duration: 2017 Dec 4 → 2017 Dec 6 |
Other
Other | 15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017 |
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Country/Territory | Austria |
City | Salzburg |
Period | 17/12/4 → 17/12/6 |
Keywords
- Cryptcurrency
- Gamification
- Human Crowd's Power
- Mining work centralization
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software