A novel interaction design approach for accessing daily casual information through a virtual creature

Kota Gushima, Hina Akasaki, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The Ambient Bot that we have developed makes it possible to access information by eye contact with virtual creatures in an augmented reality environment. By using Ambient Bot, information can be accessed without using complex operations from smartphones. In this paper, we focus on how that access of information consists of a pull-based interaction method and a push-based interaction method and show the feasibility of both interaction methods in Ambient Bot. In the pull-based interaction method that was adopted by the original Ambient Bot, multiple virtual creatures float around a user. Since each creature provides a different piece of information, it is possible for a user to easily access multiple types of content simply by making eye contact with each creature. On the other hand, in the push-based interaction method, a virtual creature predicts appropriate pieces of information that a user wants and actively notifies the user of that information. Our aim is mainly to investigate the design spaces for the push-based interaction method in Ambient Bot. In addition, we also investigate whether the push-based interaction method in Ambient Bot can be used to offer serendipitous information that will help people come up with new ideas when they receive diverse, interesting stimuli.

    Original languageEnglish
    Title of host publicationDistributed, Ambient and Pervasive Interactions
    Subtitle of host publicationUnderstanding Humans - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Proceedings
    PublisherSpringer-Verlag
    Pages56-70
    Number of pages15
    ISBN (Print)9783319911243
    DOIs
    Publication statusPublished - 2018 Jan 1
    Event6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018 - Las Vegas, United States
    Duration: 2018 Jul 152018 Jul 20

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume10921 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Other

    Other6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
    CountryUnited States
    CityLas Vegas
    Period18/7/1518/7/20

      Fingerprint

    Keywords

    • Augmented reality
    • Eye contact
    • Head-mounted display
    • Interaction modality
    • Notification
    • Virtual creature

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

    Cite this

    Gushima, K., Akasaki, H., & Nakajima, T. (2018). A novel interaction design approach for accessing daily casual information through a virtual creature. In Distributed, Ambient and Pervasive Interactions: Understanding Humans - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Proceedings (pp. 56-70). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10921 LNCS). Springer-Verlag. https://doi.org/10.1007/978-3-319-91125-0_4