A simulation study of learning a structure: Mike's Bike Commuting

Mamoru Kaneko*, Jeffrey J. Kline, Eizo Akiyama, Ryuichiro Ishikawa

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper undertakes a simulation study of a player's learning about the structure of a game situation. In a simple 1-person example called Mike's Bike Commuting, we simulate the process in which Mike experiences and accumulates memories about the structure of Mike's town. It is the basic requirement that to keep an experience as a long-term memory, Mike needs enough repetitions of that experience. By the choice of our simple and casual example, we can discuss relevant time spans for learning. The limit case of Mike's learning as time tends to infinity is of little relevance to the problem of learning. We find that the concept of "marking" introduced by Kaneko-Kline is important for obtaining sufficient structural knowledge in a reasonable time span. Our study shows that Mike's learning can change drastically with the concept. We also consider Mike's learning about his preferences from his experiences, where we meet various new conceptual problems.

Original languageEnglish
Title of host publicationSIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications
Pages208-217
Number of pages10
Publication statusPublished - 2012 Oct 26
Externally publishedYes
Event2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, SIMULTECH 2012 - Rome, Italy
Duration: 2012 Jul 282012 Jul 31

Publication series

NameSIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications

Conference

Conference2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, SIMULTECH 2012
Country/TerritoryItaly
CityRome
Period12/7/2812/7/31

Keywords

  • Inductive game theory
  • Learning
  • Long-term memory
  • Preferences
  • Short-term memory
  • Social simulation

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computational Mathematics
  • Modelling and Simulation

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