A visuomotor coordination model for obstacle recognition

Tomoyori Iwao, Hiroyuki Kubo, Akinobu Maejima, Shigeo Morishima

    Research output: Contribution to journalArticle

    Abstract

    In this paper, we propose a novel method for animating CG characters that while walking or running pay heed to obstacles. Here, our primary contribution is to formulate a generic visuomotor coordination model for obstacle recognition with whole body movements. In addition, our model easily generates gaze shifts, which expresses the individuality of characters. Based on experimental evidence, we also incorporate the coordination of eye movements in response to obstacle recognition behavior via simple parameters related to the target position and individuality of the characters's gaze shifts. Our overall model can generate plausible visuomotor coordinated movements in various scenes by manipulating parameters of our proposed functions.

    Original languageEnglish
    Pages (from-to)49-56
    Number of pages8
    JournalJournal of WSCG
    Volume22
    Issue number2
    Publication statusPublished - 2014

    Fingerprint

    Eye Movements
    Eye movements
    Express
    Model
    Target
    Character
    Movement
    Evidence

    Keywords

    • General versatility
    • Obstacle recognition
    • Visuomotor coordination

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Software
    • Computational Mathematics

    Cite this

    A visuomotor coordination model for obstacle recognition. / Iwao, Tomoyori; Kubo, Hiroyuki; Maejima, Akinobu; Morishima, Shigeo.

    In: Journal of WSCG, Vol. 22, No. 2, 2014, p. 49-56.

    Research output: Contribution to journalArticle

    Iwao, T, Kubo, H, Maejima, A & Morishima, S 2014, 'A visuomotor coordination model for obstacle recognition', Journal of WSCG, vol. 22, no. 2, pp. 49-56.
    Iwao, Tomoyori ; Kubo, Hiroyuki ; Maejima, Akinobu ; Morishima, Shigeo. / A visuomotor coordination model for obstacle recognition. In: Journal of WSCG. 2014 ; Vol. 22, No. 2. pp. 49-56.
    @article{71ded98f7b1d476c842b8ef7f3c3f356,
    title = "A visuomotor coordination model for obstacle recognition",
    abstract = "In this paper, we propose a novel method for animating CG characters that while walking or running pay heed to obstacles. Here, our primary contribution is to formulate a generic visuomotor coordination model for obstacle recognition with whole body movements. In addition, our model easily generates gaze shifts, which expresses the individuality of characters. Based on experimental evidence, we also incorporate the coordination of eye movements in response to obstacle recognition behavior via simple parameters related to the target position and individuality of the characters's gaze shifts. Our overall model can generate plausible visuomotor coordinated movements in various scenes by manipulating parameters of our proposed functions.",
    keywords = "General versatility, Obstacle recognition, Visuomotor coordination",
    author = "Tomoyori Iwao and Hiroyuki Kubo and Akinobu Maejima and Shigeo Morishima",
    year = "2014",
    language = "English",
    volume = "22",
    pages = "49--56",
    journal = "Journal of WSCG",
    issn = "1213-6972",
    publisher = "Vaclav Skala Union Agency",
    number = "2",

    }

    TY - JOUR

    T1 - A visuomotor coordination model for obstacle recognition

    AU - Iwao, Tomoyori

    AU - Kubo, Hiroyuki

    AU - Maejima, Akinobu

    AU - Morishima, Shigeo

    PY - 2014

    Y1 - 2014

    N2 - In this paper, we propose a novel method for animating CG characters that while walking or running pay heed to obstacles. Here, our primary contribution is to formulate a generic visuomotor coordination model for obstacle recognition with whole body movements. In addition, our model easily generates gaze shifts, which expresses the individuality of characters. Based on experimental evidence, we also incorporate the coordination of eye movements in response to obstacle recognition behavior via simple parameters related to the target position and individuality of the characters's gaze shifts. Our overall model can generate plausible visuomotor coordinated movements in various scenes by manipulating parameters of our proposed functions.

    AB - In this paper, we propose a novel method for animating CG characters that while walking or running pay heed to obstacles. Here, our primary contribution is to formulate a generic visuomotor coordination model for obstacle recognition with whole body movements. In addition, our model easily generates gaze shifts, which expresses the individuality of characters. Based on experimental evidence, we also incorporate the coordination of eye movements in response to obstacle recognition behavior via simple parameters related to the target position and individuality of the characters's gaze shifts. Our overall model can generate plausible visuomotor coordinated movements in various scenes by manipulating parameters of our proposed functions.

    KW - General versatility

    KW - Obstacle recognition

    KW - Visuomotor coordination

    UR - http://www.scopus.com/inward/record.url?scp=84904394627&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84904394627&partnerID=8YFLogxK

    M3 - Article

    VL - 22

    SP - 49

    EP - 56

    JO - Journal of WSCG

    JF - Journal of WSCG

    SN - 1213-6972

    IS - 2

    ER -