A vocabulary learning game using a serious-game approach

Kanako Nakajima, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    It is always hard to keep motivated while doing something we must do but we do not want to. However, gamers put so much time into their favorite games, just because its fun. Games have many tricks to keep attracting people, and nowadays these gimmicks are included into education-games. However, not many of the education-games in the markets are fun enough to keep users motivated for playing. In this paper we address this conflict, propose a better education-game created based on a popular smartphone game, and evaluate the improvement of the motivation through playing the game we offer. As a conclusion, we discovered that the examinees are motivated through the experiment using the education-game we created; however, these motivations are passive as they are not actively willing to do, but rather not mind doing it. Supplementations to shift these passive motivations to active motivations are considered in our future work.

    Original languageEnglish
    Title of host publicationLecture Notes in Electrical Engineering
    Pages13-22
    Number of pages10
    Volume260 LNEE
    DOIs
    Publication statusPublished - 2014
    EventAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013 -
    Duration: 2013 Aug 232013 Aug 25

    Publication series

    NameLecture Notes in Electrical Engineering
    Volume260 LNEE
    ISSN (Print)18761100
    ISSN (Electronic)18761119

    Other

    OtherAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
    Period13/8/2313/8/25

    Fingerprint

    Education
    Smartphones
    Serious games
    Experiments

    Keywords

    • Education
    • Serious game

    ASJC Scopus subject areas

    • Industrial and Manufacturing Engineering

    Cite this

    Nakajima, K., & Nakajima, T. (2014). A vocabulary learning game using a serious-game approach. In Lecture Notes in Electrical Engineering (Vol. 260 LNEE, pp. 13-22). (Lecture Notes in Electrical Engineering; Vol. 260 LNEE). https://doi.org/10.1007/978-94-007-7262-52

    A vocabulary learning game using a serious-game approach. / Nakajima, Kanako; Nakajima, Tatsuo.

    Lecture Notes in Electrical Engineering. Vol. 260 LNEE 2014. p. 13-22 (Lecture Notes in Electrical Engineering; Vol. 260 LNEE).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Nakajima, K & Nakajima, T 2014, A vocabulary learning game using a serious-game approach. in Lecture Notes in Electrical Engineering. vol. 260 LNEE, Lecture Notes in Electrical Engineering, vol. 260 LNEE, pp. 13-22, Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013, 13/8/23. https://doi.org/10.1007/978-94-007-7262-52
    Nakajima K, Nakajima T. A vocabulary learning game using a serious-game approach. In Lecture Notes in Electrical Engineering. Vol. 260 LNEE. 2014. p. 13-22. (Lecture Notes in Electrical Engineering). https://doi.org/10.1007/978-94-007-7262-52
    Nakajima, Kanako ; Nakajima, Tatsuo. / A vocabulary learning game using a serious-game approach. Lecture Notes in Electrical Engineering. Vol. 260 LNEE 2014. pp. 13-22 (Lecture Notes in Electrical Engineering).
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