Agent-based participatory simulations: Merging multi-agent systems and role-playing games

Paul Guyot, Shinichi Honiden

Research output: Contribution to journalArticle

81 Citations (Scopus)

Abstract

In 2001, Olivier Barreteau proposed to jointly use multi-agent systems and role-playing games for purposes of research, training and negotiation support in the field of renewable resource management. This joint use was later labeled the "MAS/RPG methodology" and this approach is one of the foundation stones of the ComMod movement. In this article, we present an alternative method called "agent-based participatory simulations". These simulations are multi-agent systems where human participants control some of the agents. The experiments we conducted prove that it is possible to successfully merge multi-agent systems and role-playing games. We argue that agent-based participatory simulations are also a significant improvement over the MAS/RPG approach, opening new perspectives and solving some of the problems generated by the joint use of role-playing games and multi-agent systems. The advantages are at least threefold. Because all interactions are computer mediated, they can be recorded and this record can be processed and used to improve the understanding of participants and organizers alike. Because of the merge, agent-based participatory simulations decrease the distance between the agent-based model and the behavior of participants. Agent-based participatory simulations allow for computer-based improvements such as the introduction of eliciting assistant agents with learning capabilities.

Original languageEnglish
JournalJASSS
Volume9
Issue number4
Publication statusPublished - 2006 Oct 31
Externally publishedYes

Fingerprint

Multi agent systems
Merging
simulation
renewable resources
assistant
experiment
methodology
interaction
management
learning
Experiments

Keywords

  • Agent-based participatory simulations
  • Multi-agent systems
  • Negotiation support tool
  • Role-playing games
  • Validation

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Social Sciences(all)

Cite this

Agent-based participatory simulations : Merging multi-agent systems and role-playing games. / Guyot, Paul; Honiden, Shinichi.

In: JASSS, Vol. 9, No. 4, 31.10.2006.

Research output: Contribution to journalArticle

@article{4ce219245f0343118b75e0b340ba133a,
title = "Agent-based participatory simulations: Merging multi-agent systems and role-playing games",
abstract = "In 2001, Olivier Barreteau proposed to jointly use multi-agent systems and role-playing games for purposes of research, training and negotiation support in the field of renewable resource management. This joint use was later labeled the {"}MAS/RPG methodology{"} and this approach is one of the foundation stones of the ComMod movement. In this article, we present an alternative method called {"}agent-based participatory simulations{"}. These simulations are multi-agent systems where human participants control some of the agents. The experiments we conducted prove that it is possible to successfully merge multi-agent systems and role-playing games. We argue that agent-based participatory simulations are also a significant improvement over the MAS/RPG approach, opening new perspectives and solving some of the problems generated by the joint use of role-playing games and multi-agent systems. The advantages are at least threefold. Because all interactions are computer mediated, they can be recorded and this record can be processed and used to improve the understanding of participants and organizers alike. Because of the merge, agent-based participatory simulations decrease the distance between the agent-based model and the behavior of participants. Agent-based participatory simulations allow for computer-based improvements such as the introduction of eliciting assistant agents with learning capabilities.",
keywords = "Agent-based participatory simulations, Multi-agent systems, Negotiation support tool, Role-playing games, Validation",
author = "Paul Guyot and Shinichi Honiden",
year = "2006",
month = "10",
day = "31",
language = "English",
volume = "9",
journal = "Journal of Artificial Societies and Social Simulation",
issn = "1460-7425",
publisher = "University of Surrey",
number = "4",

}

TY - JOUR

T1 - Agent-based participatory simulations

T2 - Merging multi-agent systems and role-playing games

AU - Guyot, Paul

AU - Honiden, Shinichi

PY - 2006/10/31

Y1 - 2006/10/31

N2 - In 2001, Olivier Barreteau proposed to jointly use multi-agent systems and role-playing games for purposes of research, training and negotiation support in the field of renewable resource management. This joint use was later labeled the "MAS/RPG methodology" and this approach is one of the foundation stones of the ComMod movement. In this article, we present an alternative method called "agent-based participatory simulations". These simulations are multi-agent systems where human participants control some of the agents. The experiments we conducted prove that it is possible to successfully merge multi-agent systems and role-playing games. We argue that agent-based participatory simulations are also a significant improvement over the MAS/RPG approach, opening new perspectives and solving some of the problems generated by the joint use of role-playing games and multi-agent systems. The advantages are at least threefold. Because all interactions are computer mediated, they can be recorded and this record can be processed and used to improve the understanding of participants and organizers alike. Because of the merge, agent-based participatory simulations decrease the distance between the agent-based model and the behavior of participants. Agent-based participatory simulations allow for computer-based improvements such as the introduction of eliciting assistant agents with learning capabilities.

AB - In 2001, Olivier Barreteau proposed to jointly use multi-agent systems and role-playing games for purposes of research, training and negotiation support in the field of renewable resource management. This joint use was later labeled the "MAS/RPG methodology" and this approach is one of the foundation stones of the ComMod movement. In this article, we present an alternative method called "agent-based participatory simulations". These simulations are multi-agent systems where human participants control some of the agents. The experiments we conducted prove that it is possible to successfully merge multi-agent systems and role-playing games. We argue that agent-based participatory simulations are also a significant improvement over the MAS/RPG approach, opening new perspectives and solving some of the problems generated by the joint use of role-playing games and multi-agent systems. The advantages are at least threefold. Because all interactions are computer mediated, they can be recorded and this record can be processed and used to improve the understanding of participants and organizers alike. Because of the merge, agent-based participatory simulations decrease the distance between the agent-based model and the behavior of participants. Agent-based participatory simulations allow for computer-based improvements such as the introduction of eliciting assistant agents with learning capabilities.

KW - Agent-based participatory simulations

KW - Multi-agent systems

KW - Negotiation support tool

KW - Role-playing games

KW - Validation

UR - http://www.scopus.com/inward/record.url?scp=33750589190&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=33750589190&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:33750589190

VL - 9

JO - Journal of Artificial Societies and Social Simulation

JF - Journal of Artificial Societies and Social Simulation

SN - 1460-7425

IS - 4

ER -