Aging model of human face by averaging geometry and filtering texture in database

Satoko Kasa, Shigeo Morishima

Research output: Contribution to conferencePaper

Abstract

The presence of CG character is essential in anime and movie contents recently. Especially, personality and aging factor are also important in character modeling. However, the modeling CG character is based on hand-made process yet, so it costs huge amount of money and labor to give one character several variations. About a facial animation, muscle based process or blend shape based process is very popular in contents production, however, in case of considering aging mechanism on face skin and bone, the different model of each age has to be constructed for every character.

Original languageEnglish
Publication statusPublished - 2009 Dec 1
EventSIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States
Duration: 2009 Aug 32009 Aug 7

Conference

ConferenceSIGGRAPH 2009: Posters, SIGGRAPH '09
CountryUnited States
CityNew Orleans, LA
Period09/8/309/8/7

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ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Kasa, S., & Morishima, S. (2009). Aging model of human face by averaging geometry and filtering texture in database. Paper presented at SIGGRAPH 2009: Posters, SIGGRAPH '09, New Orleans, LA, United States.