Abstract
The presence of CG character is essential in anime and movie contents recently. Especially, personality and aging factor are also important in character modeling. However, the modeling CG character is based on hand-made process yet, so it costs huge amount of money and labor to give one character several variations. About a facial animation, muscle based process or blend shape based process is very popular in contents production, however, in case of considering aging mechanism on face skin and bone, the different model of each age has to be constructed for every character.
Original language | English |
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Publication status | Published - 2009 Dec 1 |
Event | SIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States Duration: 2009 Aug 3 → 2009 Aug 7 |
Conference
Conference | SIGGRAPH 2009: Posters, SIGGRAPH '09 |
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Country/Territory | United States |
City | New Orleans, LA |
Period | 09/8/3 → 09/8/7 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software