Aging model of human face by averaging geometry and filtering texture in database

Satoko Kasa, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    The presence of CG character is essential in anime and movie contents recently. Especially, personality and aging factor are also important in character modeling. However, the modeling CG character is based on hand-made process yet, so it costs huge amount of money and labor to give one character several variations. About a facial animation, muscle based process or blend shape based process is very popular in contents production, however, in case of considering aging mechanism on face skin and bone, the different model of each age has to be constructed for every character.

    Original languageEnglish
    Title of host publicationSIGGRAPH 2009: Posters, SIGGRAPH '09
    Publication statusPublished - 2009
    EventSIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA
    Duration: 2009 Aug 32009 Aug 7

    Other

    OtherSIGGRAPH 2009: Posters, SIGGRAPH '09
    CityNew Orleans, LA
    Period09/8/309/8/7

    Fingerprint

    Textures
    Aging of materials
    Geometry
    Animation
    Muscle
    Skin
    Bone
    Personnel
    Costs

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction
    • Software

    Cite this

    Aging model of human face by averaging geometry and filtering texture in database. / Kasa, Satoko; Morishima, Shigeo.

    SIGGRAPH 2009: Posters, SIGGRAPH '09. 2009. 61.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Kasa, S & Morishima, S 2009, Aging model of human face by averaging geometry and filtering texture in database. in SIGGRAPH 2009: Posters, SIGGRAPH '09., 61, SIGGRAPH 2009: Posters, SIGGRAPH '09, New Orleans, LA, 09/8/3.
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