An exergame for encouraging martial arts

Connsynn Chye, Mizuki Sakamoto, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    5 Citations (Scopus)

    Abstract

    In this paper, we developed a game-based learning system for martial arts with the aid of a Kinect sensor, stressing the importance of providing the player with immediate feedback, clear goals and challenges that are matched to his/her skill level. We have conducted an experiment on 6 university students. The influences of punching gloves on a player's psychological processes were evident in the experiment results. As well, we found that punching gloves exhibit the potential to govern game-based learning process. We posit that the reality tool is essential in the future exergame learning system due to its virtual reality impact on a player's feeling. The game-based learning model discussed in this paper can be extended to other sports, especially those required sports equipment such as racquet, golf club, baseball bat and etc for high excitement, fun and interactive learning achievement.

    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    PublisherSpringer Verlag
    Pages221-232
    Number of pages12
    Volume8512 LNCS
    EditionPART 3
    ISBN (Print)9783319072265
    DOIs
    Publication statusPublished - 2014
    Event16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 - Heraklion, Crete
    Duration: 2014 Jun 222014 Jun 27

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    NumberPART 3
    Volume8512 LNCS
    ISSN (Print)03029743
    ISSN (Electronic)16113349

    Other

    Other16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014
    CityHeraklion, Crete
    Period14/6/2214/6/27

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    Keywords

    • augmented reality
    • enclothed cognition
    • exergaming
    • Game-based learning

    ASJC Scopus subject areas

    • Computer Science(all)
    • Theoretical Computer Science

    Cite this

    Chye, C., Sakamoto, M., & Nakajima, T. (2014). An exergame for encouraging martial arts. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 3 ed., Vol. 8512 LNCS, pp. 221-232). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8512 LNCS, No. PART 3). Springer Verlag. https://doi.org/10.1007/978-3-319-07227-2_22