TY - GEN
T1 - An exergame for encouraging martial arts
AU - Chye, Connsynn
AU - Sakamoto, Mizuki
AU - Nakajima, Tatsuo
PY - 2014/1/1
Y1 - 2014/1/1
N2 - In this paper, we developed a game-based learning system for martial arts with the aid of a Kinect sensor, stressing the importance of providing the player with immediate feedback, clear goals and challenges that are matched to his/her skill level. We have conducted an experiment on 6 university students. The influences of punching gloves on a player's psychological processes were evident in the experiment results. As well, we found that punching gloves exhibit the potential to govern game-based learning process. We posit that the reality tool is essential in the future exergame learning system due to its virtual reality impact on a player's feeling. The game-based learning model discussed in this paper can be extended to other sports, especially those required sports equipment such as racquet, golf club, baseball bat and etc for high excitement, fun and interactive learning achievement.
AB - In this paper, we developed a game-based learning system for martial arts with the aid of a Kinect sensor, stressing the importance of providing the player with immediate feedback, clear goals and challenges that are matched to his/her skill level. We have conducted an experiment on 6 university students. The influences of punching gloves on a player's psychological processes were evident in the experiment results. As well, we found that punching gloves exhibit the potential to govern game-based learning process. We posit that the reality tool is essential in the future exergame learning system due to its virtual reality impact on a player's feeling. The game-based learning model discussed in this paper can be extended to other sports, especially those required sports equipment such as racquet, golf club, baseball bat and etc for high excitement, fun and interactive learning achievement.
KW - Game-based learning
KW - augmented reality
KW - enclothed cognition
KW - exergaming
UR - http://www.scopus.com/inward/record.url?scp=84903217078&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84903217078&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-07227-2_22
DO - 10.1007/978-3-319-07227-2_22
M3 - Conference contribution
AN - SCOPUS:84903217078
SN - 9783319072265
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 221
EP - 232
BT - Human-Computer Interaction
PB - Springer Verlag
T2 - 16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014
Y2 - 22 June 2014 through 27 June 2014
ER -