An interactive tool for editing shadows in cartoon animation

Hidehito Nakajima, Eiji Sugisaki, Shigeo Morishima

    Research output: Contribution to journalArticle


    Shadows in cartoon animation are generally used for dramatizing scenes. In hand-drawn animation, these shadows reflect the animators' intention and style rather than physical phenomena. On the other hand, shadows in 3 DCG animation are photorealistically rendered, and animators can not fully reflect their intention. This is because, in 3DCG animation, shadows are automatically generated once the light source is defined. Therefore, we develop an interactive tool for editing shadows that combines the advantages of hand-drawn animation and 3DCG technology. the advantage of our tool is that shadow attributes are inherited once animators edit the shape and location of shadows. Animators are only required mouse operations for editing shadows. Consequently, our tool enables animators to create shadows automatically and easily to reflect their intention and style.

    Original languageEnglish
    Pages (from-to)234-239
    Number of pages6
    JournalKyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers
    Issue number2
    Publication statusPublished - 2008 Feb


    ASJC Scopus subject areas

    • Electronic, Optical and Magnetic Materials
    • Computer Vision and Pattern Recognition

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