Analysis of the learning effects between text-based and visual-based beginner programming environments

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    Although different programming environments have been developed to teach programming to beginners, the programming environment most suitable for introductory education is unknown in terms of the programming method such as text or visual. This study applies programming learning using a digital game, Minecraft, to compare the learning effect of textbased and visual-based programming in the LUA programming environment provided by a Minecraft extension. Both methods have certain learning effects, but visual-based programming has more significance than text-based programming on the attitude toward programming, indicating that visual-based programming is superior to text-based programming in introductory education.

    Original languageEnglish
    Title of host publication2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages208-213
    Number of pages6
    ISBN (Electronic)9781509015955
    DOIs
    Publication statusPublished - 2017 Feb 14
    Event8th IEEE International Conference on Engineering Education, ICEED 2016 - Kuala Lumpur, Malaysia
    Duration: 2016 Dec 72016 Dec 8

    Other

    Other8th IEEE International Conference on Engineering Education, ICEED 2016
    CountryMalaysia
    CityKuala Lumpur
    Period16/12/716/12/8

    Fingerprint

    learning success
    Computer programming
    programming
    Education
    Robot programming
    education

    Keywords

    • Digital game-based learning
    • Introductory education
    • Minecraft
    • Programming language learning

    ASJC Scopus subject areas

    • Education
    • Engineering (miscellaneous)

    Cite this

    Saito, D., Washizaki, H., & Fukazawa, Y. (2017). Analysis of the learning effects between text-based and visual-based beginner programming environments. In 2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016 (pp. 208-213). [7856073] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICEED.2016.7856073

    Analysis of the learning effects between text-based and visual-based beginner programming environments. / Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki.

    2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016. Institute of Electrical and Electronics Engineers Inc., 2017. p. 208-213 7856073.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Saito, D, Washizaki, H & Fukazawa, Y 2017, Analysis of the learning effects between text-based and visual-based beginner programming environments. in 2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016., 7856073, Institute of Electrical and Electronics Engineers Inc., pp. 208-213, 8th IEEE International Conference on Engineering Education, ICEED 2016, Kuala Lumpur, Malaysia, 16/12/7. https://doi.org/10.1109/ICEED.2016.7856073
    Saito D, Washizaki H, Fukazawa Y. Analysis of the learning effects between text-based and visual-based beginner programming environments. In 2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016. Institute of Electrical and Electronics Engineers Inc. 2017. p. 208-213. 7856073 https://doi.org/10.1109/ICEED.2016.7856073
    Saito, Daisuke ; Washizaki, Hironori ; Fukazawa, Yoshiaki. / Analysis of the learning effects between text-based and visual-based beginner programming environments. 2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016. Institute of Electrical and Electronics Engineers Inc., 2017. pp. 208-213
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