Abstract
Although different programming environments have been developed to teach programming to beginners, the programming environment most suitable for introductory education is unknown in terms of the programming method such as text or visual. This study applies programming learning using a digital game, Minecraft, to compare the learning effect of textbased and visual-based programming in the LUA programming environment provided by a Minecraft extension. Both methods have certain learning effects, but visual-based programming has more significance than text-based programming on the attitude toward programming, indicating that visual-based programming is superior to text-based programming in introductory education.
Original language | English |
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Title of host publication | 2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 208-213 |
Number of pages | 6 |
ISBN (Electronic) | 9781509015955 |
DOIs | |
Publication status | Published - 2017 Feb 14 |
Event | 8th IEEE International Conference on Engineering Education, ICEED 2016 - Kuala Lumpur, Malaysia Duration: 2016 Dec 7 → 2016 Dec 8 |
Other
Other | 8th IEEE International Conference on Engineering Education, ICEED 2016 |
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Country | Malaysia |
City | Kuala Lumpur |
Period | 16/12/7 → 16/12/8 |
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Keywords
- Digital game-based learning
- Introductory education
- Minecraft
- Programming language learning
ASJC Scopus subject areas
- Education
- Engineering (miscellaneous)
Cite this
Analysis of the learning effects between text-based and visual-based beginner programming environments. / Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki.
2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016. Institute of Electrical and Electronics Engineers Inc., 2017. p. 208-213 7856073.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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TY - GEN
T1 - Analysis of the learning effects between text-based and visual-based beginner programming environments
AU - Saito, Daisuke
AU - Washizaki, Hironori
AU - Fukazawa, Yoshiaki
PY - 2017/2/14
Y1 - 2017/2/14
N2 - Although different programming environments have been developed to teach programming to beginners, the programming environment most suitable for introductory education is unknown in terms of the programming method such as text or visual. This study applies programming learning using a digital game, Minecraft, to compare the learning effect of textbased and visual-based programming in the LUA programming environment provided by a Minecraft extension. Both methods have certain learning effects, but visual-based programming has more significance than text-based programming on the attitude toward programming, indicating that visual-based programming is superior to text-based programming in introductory education.
AB - Although different programming environments have been developed to teach programming to beginners, the programming environment most suitable for introductory education is unknown in terms of the programming method such as text or visual. This study applies programming learning using a digital game, Minecraft, to compare the learning effect of textbased and visual-based programming in the LUA programming environment provided by a Minecraft extension. Both methods have certain learning effects, but visual-based programming has more significance than text-based programming on the attitude toward programming, indicating that visual-based programming is superior to text-based programming in introductory education.
KW - Digital game-based learning
KW - Introductory education
KW - Minecraft
KW - Programming language learning
UR - http://www.scopus.com/inward/record.url?scp=85015927696&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85015927696&partnerID=8YFLogxK
U2 - 10.1109/ICEED.2016.7856073
DO - 10.1109/ICEED.2016.7856073
M3 - Conference contribution
AN - SCOPUS:85015927696
SP - 208
EP - 213
BT - 2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016
PB - Institute of Electrical and Electronics Engineers Inc.
ER -