Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality

Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    15 Citations (Scopus)

    Abstract

    In this paper, we focus on the Trading Card Game (TCG), which offers two versions of playing. One is the version of the TCG played with paper-based cards, and the other is the TCG played on a computer. We discuss the lost reality and the lost enjoyment by playing the computer based TCG compared to the paper based one. For analyzing the virtuality in the computer game, we propose a scenarios-based analysis based on the player's personality. We believe that the personality analysis described in the paper is useful to analyze the human social relationships in various games and social media, and also clarifies the possible obstacles and reasons for dissatisfaction in using social media and playing computer based games for each type of personality. Our study also claims that computer technologies can solve the problems caused due to the virtuality introduced in a game by using augmented reality techniques. We present Augmented Trading Card Game (Augmented TCG), and describe the results of some experiments with it that show how some problems and pitfalls of the remote trading card game play on the Internet could be improved. We believe that the case study and the scenario analysis given in this paper would be useful to improve the current realizations of games.

    Original languageEnglish
    Title of host publicationACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions
    PublisherInternational Academy, Research and Industry Association, IARIA
    Pages348-357
    Number of pages10
    ISBN (Print)9781612082509
    Publication statusPublished - 2013
    Event6th International Conference on Advances in Computer-Human Interactions, ACHI 2013 - Nice, France
    Duration: 2013 Feb 242013 Mar 1

    Other

    Other6th International Conference on Advances in Computer-Human Interactions, ACHI 2013
    CountryFrance
    CityNice
    Period13/2/2413/3/1

    Fingerprint

    Computer games
    Augmented reality
    Internet
    Experiments

    Keywords

    • Augmented reality
    • Game design
    • Personality
    • Scenarios-based analysis
    • Virtualization and augmentation

    ASJC Scopus subject areas

    • Human-Computer Interaction

    Cite this

    Sakamoto, M., Alexandrova, T., & Nakajima, T. (2013). Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality. In ACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions (pp. 348-357). International Academy, Research and Industry Association, IARIA.

    Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality. / Sakamoto, Mizuki; Alexandrova, Todorka; Nakajima, Tatsuo.

    ACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association, IARIA, 2013. p. 348-357.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sakamoto, M, Alexandrova, T & Nakajima, T 2013, Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality. in ACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association, IARIA, pp. 348-357, 6th International Conference on Advances in Computer-Human Interactions, ACHI 2013, Nice, France, 13/2/24.
    Sakamoto M, Alexandrova T, Nakajima T. Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality. In ACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association, IARIA. 2013. p. 348-357
    Sakamoto, Mizuki ; Alexandrova, Todorka ; Nakajima, Tatsuo. / Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality. ACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association, IARIA, 2013. pp. 348-357
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