Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality

Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Citations (Scopus)

Abstract

In this paper, we focus on the Trading Card Game (TCG), which offers two versions of playing. One is the version of the TCG played with paper-based cards, and the other is the TCG played on a computer. We discuss the lost reality and the lost enjoyment by playing the computer based TCG compared to the paper based one. For analyzing the virtuality in the computer game, we propose a scenarios-based analysis based on the player's personality. We believe that the personality analysis described in the paper is useful to analyze the human social relationships in various games and social media, and also clarifies the possible obstacles and reasons for dissatisfaction in using social media and playing computer based games for each type of personality. Our study also claims that computer technologies can solve the problems caused due to the virtuality introduced in a game by using augmented reality techniques. We present Augmented Trading Card Game (Augmented TCG), and describe the results of some experiments with it that show how some problems and pitfalls of the remote trading card game play on the Internet could be improved. We believe that the case study and the scenario analysis given in this paper would be useful to improve the current realizations of games.

Original languageEnglish
Title of host publicationACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions
EditorsLeslie Miller
PublisherInternational Academy, Research and Industry Association, IARIA
Pages348-357
Number of pages10
ISBN (Electronic)9781612082509
Publication statusPublished - 2013
Event6th International Conference on Advances in Computer-Human Interactions, ACHI 2013 - Nice, France
Duration: 2013 Feb 242013 Mar 1

Publication series

NameACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions

Other

Other6th International Conference on Advances in Computer-Human Interactions, ACHI 2013
Country/TerritoryFrance
CityNice
Period13/2/2413/3/1

Keywords

  • Augmented reality
  • Game design
  • Personality
  • Scenarios-based analysis
  • Virtualization and augmentation

ASJC Scopus subject areas

  • Human-Computer Interaction

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