Analyzing two case studies for enhancing the meaning of the real space

Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The paper extracts some insights from two case studies to enhance the meaning of the real space through incorporating virtuality. Our focus is examining how one can feel a sense of values in the enhanced real space through incorporating virtuality in the two case studies. The insights generated from the examination will be effective in guiding people's behavior in future digital social infrastructures that are crucial to addressing serious social problems, such as maintaining environmental sustainability or achieving human well-being. We hope that the research will help future researchers explore better theorization to enhance the real space.

    Original languageEnglish
    Title of host publicationProceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016
    PublisherAssociation for Computing Machinery
    Volume23-27-October-2016
    ISBN (Electronic)9781450347631
    DOIs
    Publication statusPublished - 2016 Oct 23
    Event9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 - Gothenburg, Sweden
    Duration: 2016 Oct 232016 Oct 27

    Other

    Other9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016
    CountrySweden
    CityGothenburg
    Period16/10/2316/10/27

    Fingerprint

    Sustainable development

    Keywords

    • Design analysis
    • Enhanced real space
    • Virtuality

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Networks and Communications
    • Computer Vision and Pattern Recognition
    • Software

    Cite this

    Ishizawa, F., Sakamoto, M., & Nakajima, T. (2016). Analyzing two case studies for enhancing the meaning of the real space. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 (Vol. 23-27-October-2016). [a95] Association for Computing Machinery. https://doi.org/10.1145/2971485.2996730

    Analyzing two case studies for enhancing the meaning of the real space. / Ishizawa, Fumiko; Sakamoto, Mizuki; Nakajima, Tatsuo.

    Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. Vol. 23-27-October-2016 Association for Computing Machinery, 2016. a95.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Ishizawa, F, Sakamoto, M & Nakajima, T 2016, Analyzing two case studies for enhancing the meaning of the real space. in Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. vol. 23-27-October-2016, a95, Association for Computing Machinery, 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016, Gothenburg, Sweden, 16/10/23. https://doi.org/10.1145/2971485.2996730
    Ishizawa F, Sakamoto M, Nakajima T. Analyzing two case studies for enhancing the meaning of the real space. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. Vol. 23-27-October-2016. Association for Computing Machinery. 2016. a95 https://doi.org/10.1145/2971485.2996730
    Ishizawa, Fumiko ; Sakamoto, Mizuki ; Nakajima, Tatsuo. / Analyzing two case studies for enhancing the meaning of the real space. Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. Vol. 23-27-October-2016 Association for Computing Machinery, 2016.
    @inproceedings{08ec35cc8c844647a35cd67ebb1550c5,
    title = "Analyzing two case studies for enhancing the meaning of the real space",
    abstract = "The paper extracts some insights from two case studies to enhance the meaning of the real space through incorporating virtuality. Our focus is examining how one can feel a sense of values in the enhanced real space through incorporating virtuality in the two case studies. The insights generated from the examination will be effective in guiding people's behavior in future digital social infrastructures that are crucial to addressing serious social problems, such as maintaining environmental sustainability or achieving human well-being. We hope that the research will help future researchers explore better theorization to enhance the real space.",
    keywords = "Design analysis, Enhanced real space, Virtuality",
    author = "Fumiko Ishizawa and Mizuki Sakamoto and Tatsuo Nakajima",
    year = "2016",
    month = "10",
    day = "23",
    doi = "10.1145/2971485.2996730",
    language = "English",
    volume = "23-27-October-2016",
    booktitle = "Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016",
    publisher = "Association for Computing Machinery",

    }

    TY - GEN

    T1 - Analyzing two case studies for enhancing the meaning of the real space

    AU - Ishizawa, Fumiko

    AU - Sakamoto, Mizuki

    AU - Nakajima, Tatsuo

    PY - 2016/10/23

    Y1 - 2016/10/23

    N2 - The paper extracts some insights from two case studies to enhance the meaning of the real space through incorporating virtuality. Our focus is examining how one can feel a sense of values in the enhanced real space through incorporating virtuality in the two case studies. The insights generated from the examination will be effective in guiding people's behavior in future digital social infrastructures that are crucial to addressing serious social problems, such as maintaining environmental sustainability or achieving human well-being. We hope that the research will help future researchers explore better theorization to enhance the real space.

    AB - The paper extracts some insights from two case studies to enhance the meaning of the real space through incorporating virtuality. Our focus is examining how one can feel a sense of values in the enhanced real space through incorporating virtuality in the two case studies. The insights generated from the examination will be effective in guiding people's behavior in future digital social infrastructures that are crucial to addressing serious social problems, such as maintaining environmental sustainability or achieving human well-being. We hope that the research will help future researchers explore better theorization to enhance the real space.

    KW - Design analysis

    KW - Enhanced real space

    KW - Virtuality

    UR - http://www.scopus.com/inward/record.url?scp=84997285701&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84997285701&partnerID=8YFLogxK

    U2 - 10.1145/2971485.2996730

    DO - 10.1145/2971485.2996730

    M3 - Conference contribution

    AN - SCOPUS:84997285701

    VL - 23-27-October-2016

    BT - Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016

    PB - Association for Computing Machinery

    ER -