APPLICATIONS OF KNOWLEDGE ENGINEERING TO SOFTWARE PROTOTYPING.

Shinichi Honiden*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

This paper presents one method of prototyping for real-time systems for which prototypes of both function and performance are required. The prototyping is performed at the requirements level, data/function level, and programming-in-the-large level. The prototypes of function at these three levels are all prolog statements. The prototype of performance is the input-model to the simulator for the performance prediction. The concurrent object-oriented language MENDEL, which is based on logic programming language, is described. This paper also proposes a prototyping method with reusable components based on knowledge engineering. The proposed method is realized by an expert system which consists of a component inference part, a parameter inference, and an execution part.

Original languageEnglish
Pages (from-to)41-50, 116
JournalBulletin of Centre for Informatics (Waseda University)
Volume3
Publication statusPublished - 1986 Mar 1
Externally publishedYes

ASJC Scopus subject areas

  • Engineering(all)

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