TY - GEN
T1 - Applying pervasive technologies to create economic incentives that alter consumer behavior
AU - Yamabe, Tetsuo
AU - Lehdonvirtat, Vili
AU - Ito, Hitoshi
AU - Soma, Hayuru
AU - Kimura, Hiroaki
AU - Nakajima, Tatsuo
PY - 2009
Y1 - 2009
N2 - Economie incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the idea of combining pervasive computing techniques with electronic payment systems to create activity-based microincentives. Users who consume additional resources by e.g., occupying an air-conditioned space instead of a normal space are levied additional micro-payments. In an alternative approach, consumers who choose to save resources are rewarded with micro-rebates off the price of a service. As a result, the cost of using a service corresponds more closely with the resources used, leading market mechanisms to allocate resources efficiently. A key challenge is designing incentive mechanisms that alter consumer behavior in the desired fashion. We introduce four incentive models, and present evaluation results suggesting that consumers make different decisions depending on which model is used.
AB - Economie incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the idea of combining pervasive computing techniques with electronic payment systems to create activity-based microincentives. Users who consume additional resources by e.g., occupying an air-conditioned space instead of a normal space are levied additional micro-payments. In an alternative approach, consumers who choose to save resources are rewarded with micro-rebates off the price of a service. As a result, the cost of using a service corresponds more closely with the resources used, leading market mechanisms to allocate resources efficiently. A key challenge is designing incentive mechanisms that alter consumer behavior in the desired fashion. We introduce four incentive models, and present evaluation results suggesting that consumers make different decisions depending on which model is used.
KW - Activity-based micro-pricing
KW - Economic incentives
KW - Micropayments
KW - Mobile payment
KW - Persuasive technology
KW - Virtual currency
UR - http://www.scopus.com/inward/record.url?scp=77953963597&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77953963597&partnerID=8YFLogxK
U2 - 10.1145/1620545.1620572
DO - 10.1145/1620545.1620572
M3 - Conference contribution
AN - SCOPUS:77953963597
SN - 9781605584317
T3 - ACM International Conference Proceeding Series
SP - 175
EP - 184
BT - UbiComp'09 - Proceedings of the 11th ACM International Conference on Ubiquitous Computing
T2 - 11th ACM International Conference on Ubiquitous Computing, UbiComp'09
Y2 - 30 September 2009 through 3 October 2009
ER -