Applying smart objects for persuading users to change their behavior

Hiroaki Kimura, Tatsuo Nakajima

    Research output: Contribution to journalArticle

    1 Citation (Scopus)

    Abstract

    This paper introduces a novel application area of smart objects, changing users' behavior. By analyzing user contexts acquired by smart objects, applications provide users with appropriate feedbacks to change their behavior. This study demonstrates a concept called ambient lifestyle feedback systems to be used to motivate people to change their undesirable habits to improve their lifestyle. We present three case studies of ambient lifestyle feedback systems, and discuss some findings to design persuasive applications using smart objects. We also discuss future directions of the study.

    Original languageEnglish
    Pages (from-to)21-36
    Number of pages16
    JournalInternational Journal of Multimedia and Ubiquitous Engineering
    Volume4
    Issue number3
    Publication statusPublished - 2009

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    Keywords

    • Ambient lifestyle feedback systems
    • Persuasive application
    • Smart object

    ASJC Scopus subject areas

    • Computer Science(all)

    Cite this

    Applying smart objects for persuading users to change their behavior. / Kimura, Hiroaki; Nakajima, Tatsuo.

    In: International Journal of Multimedia and Ubiquitous Engineering, Vol. 4, No. 3, 2009, p. 21-36.

    Research output: Contribution to journalArticle

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