Applying videogame technologies to video conferencing systems

Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Yoshida, Toru Ishida

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human communicadons are always required to run at a practical speed in a widely-used non-luxury hardware environment. However, in the previous researches on 3D conferencing systems, such as VRML-based systems, this aspect has been sometimes neglected. Though we need a research testbed for investigating human-human interactions, researchers tend to concentrate on advanced 3D technologies. In the area of videogames, on the other hand, where 3D virtual spaces are also provided, technologies used there successfully achieve an attractive presentation under severe hardware constraints. Therefore, in the development of FreeWalk. we have applied videogame technologies especially to friendly interface and efficient visualization, so to realize casual communications in a network.

Original languageEnglish
Title of host publicationProceedings of the 1998 ACM Symposium on Applied Computing, SAC 1998
PublisherAssociation for Computing Machinery
Pages471-476
Number of pages6
ISBN (Electronic)0897919696
DOIs
Publication statusPublished - 1998 Feb 27
Externally publishedYes
Event1998 ACM Symposium on Applied Computing, SAC 1998 - Atlanta, United States
Duration: 1998 Feb 271998 Mar 1

Publication series

NameProceedings of the ACM Symposium on Applied Computing
Volume02-February-1998

Conference

Conference1998 ACM Symposium on Applied Computing, SAC 1998
CountryUnited States
CityAtlanta
Period98/2/2798/3/1

Fingerprint

Video conferencing
Hardware
Testbeds
Visualization
Communication

Keywords

  • 3-D space
  • CSCW
  • Video conference
  • Videogame

ASJC Scopus subject areas

  • Software

Cite this

Nishimura, T., Nakanishi, H., Yoshida, C., & Ishida, T. (1998). Applying videogame technologies to video conferencing systems. In Proceedings of the 1998 ACM Symposium on Applied Computing, SAC 1998 (pp. 471-476). (Proceedings of the ACM Symposium on Applied Computing; Vol. 02-February-1998). Association for Computing Machinery. https://doi.org/10.1145/330560.330899

Applying videogame technologies to video conferencing systems. / Nishimura, Toshikazu; Nakanishi, Hideyuki; Yoshida, Chikara; Ishida, Toru.

Proceedings of the 1998 ACM Symposium on Applied Computing, SAC 1998. Association for Computing Machinery, 1998. p. 471-476 (Proceedings of the ACM Symposium on Applied Computing; Vol. 02-February-1998).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Nishimura, T, Nakanishi, H, Yoshida, C & Ishida, T 1998, Applying videogame technologies to video conferencing systems. in Proceedings of the 1998 ACM Symposium on Applied Computing, SAC 1998. Proceedings of the ACM Symposium on Applied Computing, vol. 02-February-1998, Association for Computing Machinery, pp. 471-476, 1998 ACM Symposium on Applied Computing, SAC 1998, Atlanta, United States, 98/2/27. https://doi.org/10.1145/330560.330899
Nishimura T, Nakanishi H, Yoshida C, Ishida T. Applying videogame technologies to video conferencing systems. In Proceedings of the 1998 ACM Symposium on Applied Computing, SAC 1998. Association for Computing Machinery. 1998. p. 471-476. (Proceedings of the ACM Symposium on Applied Computing). https://doi.org/10.1145/330560.330899
Nishimura, Toshikazu ; Nakanishi, Hideyuki ; Yoshida, Chikara ; Ishida, Toru. / Applying videogame technologies to video conferencing systems. Proceedings of the 1998 ACM Symposium on Applied Computing, SAC 1998. Association for Computing Machinery, 1998. pp. 471-476 (Proceedings of the ACM Symposium on Applied Computing).
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