Audiovisual training effects for Japanese children learning English/r/-/l/

Yasuaki Shinohara*

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

1 Citation (Scopus)

Abstract

In this study, the effects of audiovisual training were examined for Japanese children learning the English/r/-/l/contrast. After 10 audiovisual training sessions, participants' improvement in English/r/-/l/identification in audiovisual, visual-only and audio-only conditions was assessed. The results demonstrated that Japanese children significantly improved in their English/r/-/l/identification accuracy in all three conditions. Although there was no significant modality effect on identification accuracy at pre test, the participants improved their identification accuracy in the audiovisual condition significantly more than in the audio-only condition. The improvement in the audiovisual condition was not significantly different from that in the visual-only condition. These results suggest that Japanese children can improve their identification accuracy of the English/r/-/l/contrasts using each of visual and auditory modalities, and they appear to improve their lipreading skills as much as audiovisual identification. Nonetheless, due to the ceiling effect in their improvement, it is unclear whether Japanese children improved their integrated processing of visual and auditory information.

Original languageEnglish
Pages (from-to)204-207
Number of pages4
JournalProceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH
Volume08-12-September-2016
DOIs
Publication statusPublished - 2016
Event17th Annual Conference of the International Speech Communication Association, INTERSPEECH 2016 - San Francisco, United States
Duration: 2016 Sept 82016 Sept 16

Keywords

  • Audiovisual training
  • Second-language acquisition
  • Speech perception

ASJC Scopus subject areas

  • Language and Linguistics
  • Human-Computer Interaction
  • Signal Processing
  • Software
  • Modelling and Simulation

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