Augmented calligraphy: Experimental feedback design for writing skill development

Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

In this demonstration, we introduce the augmented calligraphy system that aims at supporting a calligraphy learner's self-training process by giving feedback. In order to write characters well, body posture is a very important factor. However, it is difficult to keep proper posture without any assistance. Therefore, the system monitors the learner's posture by a web camera and notifies them if the posture moves into a bad shape. Several types of multimodal feedback were implemented, since we are particularly interested in how feedback design can decrease cognitive load.

Original languageEnglish
Title of host publicationProceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
Pages301-302
Number of pages2
DOIs
Publication statusPublished - 2011 Mar 11
Event5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11 - Madeira, Portugal
Duration: 2011 Jan 232011 Jan 26

Publication series

NameProceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11

Conference

Conference5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
CountryPortugal
CityMadeira
Period11/1/2311/1/26

Keywords

  • Augmented reality
  • Calligraphy
  • Design guideline
  • Entertainment computing
  • Tangible interaction

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems

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  • Cite this

    Shichinohe, T., Yamabe, T., Iwata, T., & Nakajima, T. (2011). Augmented calligraphy: Experimental feedback design for writing skill development. In Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11 (pp. 301-302). (Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11). https://doi.org/10.1145/1935701.1935769