Augmented reality go: Extending traditional game play with interactive self-learning support

Takahiro Iwata, Tetsuo Yamabe, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    16 Citations (Scopus)

    Abstract

    The augmented reality (AR)-based learning support has several advantages over virtual reality or PC applications. AR enables to maintain the physical interaction that an activity originally offers, thus the skills and knowledge acquired in an augmented learning process can be intuitively applied to practice use. Whereas lots of AR-based self-learning support systems have been developed in previous studies, it has not been sufficiently evaluated how it influences a learner's mindset and the efficiency of training. In this paper, we investigate the user experience brought by AR technologies in a self-learning process. We chose the game of Go as a study program, and developed the Augmented Reality Go (ARGo) system to compare the AR and conventional PC-based learning assistance. We found that the physical interaction with the original game apparatus enhanced the subjects' intrinsic motivation towards self-learning. Moreover, the original look-and-feel induced deeper concentration and higher elaboration on problem solving. Design issues are also discussed to generalize the concept of AR self-learning support towards broader application domains.

    Original languageEnglish
    Title of host publicationProceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011
    Pages105-114
    Number of pages10
    Volume1
    DOIs
    Publication statusPublished - 2011
    Event17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011 - Toyama
    Duration: 2011 Aug 282011 Aug 31

    Other

    Other17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011
    CityToyama
    Period11/8/2811/8/31

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    ASJC Scopus subject areas

    • Computational Theory and Mathematics
    • Computer Networks and Communications
    • Computer Science Applications

    Cite this

    Iwata, T., Yamabe, T., & Nakajima, T. (2011). Augmented reality go: Extending traditional game play with interactive self-learning support. In Proceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011 (Vol. 1, pp. 105-114). [6029834] https://doi.org/10.1109/RTCSA.2011.43