Augmenting remote trading card play with virtual characters used in animation and game stories-Towards persuasive and ambient transmedia storytelling

Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    13 Citations (Scopus)

    Abstract

    Using well-known virtual characters is a promising approach to enhance information services, since such characters provoke people's empathetic feelings easily, and it is also easy for people to recall the leitmotif of the character's fictional stories. In Japan, recently, it has become a popular culture to use famous virtual characters of animations and games in various services, and this has even become ! main business activity for some companies. In the real world, our daily life consists of various social activities, and virtual characters offer the possibility to enhance these activities. For example, our current social activities might be gamified by replacing unknown people with our favorite virtual characters or might be augmented by the characters' stories. In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the fictional stories of popular animations and games. We show our observations about the way players use the system, realizing the game, and what their feelings and impressions about the game are. We believe the obtained results would be useful to consider how to use empathetic virtual characters and the fictional story that the characters are used in, in the real world activities for future information services. We also discuss how our approach can be extended to design a new type of transmedia storytelling by considering Augmented Trading Card Game as one form of transmedia storytelling.

    Original languageEnglish
    Title of host publicationACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions
    PublisherInternational Academy, Research and Industry Association, IARIA
    Pages168-177
    Number of pages10
    ISBN (Print)9781612082509
    Publication statusPublished - 2013
    Event6th International Conference on Advances in Computer-Human Interactions, ACHI 2013 - Nice, France
    Duration: 2013 Feb 242013 Mar 1

    Other

    Other6th International Conference on Advances in Computer-Human Interactions, ACHI 2013
    CountryFrance
    CityNice
    Period13/2/2413/3/1

    Keywords

    • Animation and game stories
    • Augmented reality
    • Empathetic virtual characters
    • Game design
    • Ideological metaphor
    • Physical tangibility
    • Trading card game
    • Transmedia storytelling

    ASJC Scopus subject areas

    • Human-Computer Interaction

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