Augmenting trading card game: Playing against virtual characters used in fictional stories

Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    We present Augmented Trading Card Game that enhances remote trading card game play with empathetic virtual characters used in fictional stories like popular animation and game stories

    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Pages549-552
    Number of pages4
    Volume7624 LNCS
    DOIs
    Publication statusPublished - 2012
    Event9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu
    Duration: 2012 Nov 32012 Nov 5

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume7624 LNCS
    ISSN (Print)03029743
    ISSN (Electronic)16113349

    Other

    Other9th International Conference on Advances in Computer Entertainment, ACE 2012
    CityKathmandu
    Period12/11/312/11/5

    Fingerprint

    Virtual Characters
    Animation
    Game
    Narrative

    ASJC Scopus subject areas

    • Computer Science(all)
    • Theoretical Computer Science

    Cite this

    Sakamoto, M., Nakajima, T., & Alexandrova, T. (2012). Augmenting trading card game: Playing against virtual characters used in fictional stories. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7624 LNCS, pp. 549-552). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7624 LNCS). https://doi.org/10.1007/978-3-642-34292-9-56

    Augmenting trading card game : Playing against virtual characters used in fictional stories. / Sakamoto, Mizuki; Nakajima, Tatsuo; Alexandrova, Todorka.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 7624 LNCS 2012. p. 549-552 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7624 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sakamoto, M, Nakajima, T & Alexandrova, T 2012, Augmenting trading card game: Playing against virtual characters used in fictional stories. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 7624 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 7624 LNCS, pp. 549-552, 9th International Conference on Advances in Computer Entertainment, ACE 2012, Kathmandu, 12/11/3. https://doi.org/10.1007/978-3-642-34292-9-56
    Sakamoto M, Nakajima T, Alexandrova T. Augmenting trading card game: Playing against virtual characters used in fictional stories. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 7624 LNCS. 2012. p. 549-552. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-34292-9-56
    Sakamoto, Mizuki ; Nakajima, Tatsuo ; Alexandrova, Todorka. / Augmenting trading card game : Playing against virtual characters used in fictional stories. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 7624 LNCS 2012. pp. 549-552 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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