Augmenting trading card game: Playing against virtual characters used in fictional stories

Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present Augmented Trading Card Game that enhances remote trading card game play with empathetic virtual characters used in fictional stories like popular animation and game stories

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment - 9th International Conference, ACE 2012, Proceedings
Pages549-552
Number of pages4
DOIs
Publication statusPublished - 2012 Nov 2
Event9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu, Nepal
Duration: 2012 Nov 32012 Nov 5

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7624 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Advances in Computer Entertainment, ACE 2012
CountryNepal
CityKathmandu
Period12/11/312/11/5

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Sakamoto, M., Nakajima, T., & Alexandrova, T. (2012). Augmenting trading card game: Playing against virtual characters used in fictional stories. In Advances in Computer Entertainment - 9th International Conference, ACE 2012, Proceedings (pp. 549-552). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7624 LNCS). https://doi.org/10.1007/978-3-642-34292-9-56