Augmenting trading card game with empathetic virtual characters

Mizuki Sakamoto, Tatsuo Nakajima, Eiji Tokunaga, Todorka Alexandrova

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.

    Original languageEnglish
    Title of host publicationLecture Notes in Electrical Engineering
    Pages51-58
    Number of pages8
    Volume182 LNEE
    DOIs
    Publication statusPublished - 2012
    Event2012 International Conference on Human-Centric Computing, HumanCom 2012 - Gwangju
    Duration: 2012 Sep 62012 Sep 8

    Publication series

    NameLecture Notes in Electrical Engineering
    Volume182 LNEE
    ISSN (Print)18761100
    ISSN (Electronic)18761119

    Other

    Other2012 International Conference on Human-Centric Computing, HumanCom 2012
    CityGwangju
    Period12/9/612/9/8

    Fingerprint

    Information services
    Animation

    Keywords

    • Empathy
    • Game design
    • Ideological metaphor
    • Virtual characters

    ASJC Scopus subject areas

    • Industrial and Manufacturing Engineering

    Cite this

    Sakamoto, M., Nakajima, T., Tokunaga, E., & Alexandrova, T. (2012). Augmenting trading card game with empathetic virtual characters. In Lecture Notes in Electrical Engineering (Vol. 182 LNEE, pp. 51-58). (Lecture Notes in Electrical Engineering; Vol. 182 LNEE). https://doi.org/10.1007/978-94-007-5086-9_7

    Augmenting trading card game with empathetic virtual characters. / Sakamoto, Mizuki; Nakajima, Tatsuo; Tokunaga, Eiji; Alexandrova, Todorka.

    Lecture Notes in Electrical Engineering. Vol. 182 LNEE 2012. p. 51-58 (Lecture Notes in Electrical Engineering; Vol. 182 LNEE).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sakamoto, M, Nakajima, T, Tokunaga, E & Alexandrova, T 2012, Augmenting trading card game with empathetic virtual characters. in Lecture Notes in Electrical Engineering. vol. 182 LNEE, Lecture Notes in Electrical Engineering, vol. 182 LNEE, pp. 51-58, 2012 International Conference on Human-Centric Computing, HumanCom 2012, Gwangju, 12/9/6. https://doi.org/10.1007/978-94-007-5086-9_7
    Sakamoto M, Nakajima T, Tokunaga E, Alexandrova T. Augmenting trading card game with empathetic virtual characters. In Lecture Notes in Electrical Engineering. Vol. 182 LNEE. 2012. p. 51-58. (Lecture Notes in Electrical Engineering). https://doi.org/10.1007/978-94-007-5086-9_7
    Sakamoto, Mizuki ; Nakajima, Tatsuo ; Tokunaga, Eiji ; Alexandrova, Todorka. / Augmenting trading card game with empathetic virtual characters. Lecture Notes in Electrical Engineering. Vol. 182 LNEE 2012. pp. 51-58 (Lecture Notes in Electrical Engineering).
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