TY - GEN
T1 - Augmenting trading card game with empathetic virtual characters
AU - Sakamoto, Mizuki
AU - Nakajima, Tatsuo
AU - Tokunaga, Eiji
AU - Alexandrova, Todorka
PY - 2012/12/13
Y1 - 2012/12/13
N2 - In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.
AB - In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.
KW - Empathy
KW - Game design
KW - Ideological metaphor
KW - Virtual characters
UR - http://www.scopus.com/inward/record.url?scp=84870764308&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84870764308&partnerID=8YFLogxK
U2 - 10.1007/978-94-007-5086-9_7
DO - 10.1007/978-94-007-5086-9_7
M3 - Conference contribution
AN - SCOPUS:84870764308
SN - 9789400750852
T3 - Lecture Notes in Electrical Engineering
SP - 51
EP - 58
BT - Human Centric Technology and Service in Smart Space, HumanCom 2012
T2 - 2012 International Conference on Human-Centric Computing, HumanCom 2012
Y2 - 6 September 2012 through 8 September 2012
ER -