Automatic dance generation system considering sign language information

Wakana Asahina, Naoya Iwamoto, Hubert P.H. Shum, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In recent years, thanks to the development of 3DCG animation editing tools (e.g. MikuMikuDance), a lot of 3D character dance animation movies are created by amateur users. However it is very difficult to create choreography from scratch without any technical knowledge. Shiratori et al. [2006] produced the dance automatic generation system considering rhythm and intensity of dance motions. However each segment is selected randomly from database, so the generated dance motion has no linguistic or emotional meanings. Takano et al. [2010] produced a human motion generation system considering motion labels. However they use simple motion labels like "running" or "jump", so they cannot generate motions that express emotions. In reality, professional dancers make choreography based on music features or lyrics in music, and express emotion or how they feel in music. In our work, we aim at generating more emotional dance motion easily. Therefore, we use linguistic information in lyrics, and generate dance motion.

Original languageEnglish
Title of host publicationSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450343718
DOIs
Publication statusPublished - 2016 Jul 24
EventACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
Duration: 2016 Jul 242016 Jul 28

Publication series

NameSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters

Other

OtherACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
CountryUnited States
CityAnaheim
Period16/7/2416/7/28

Keywords

  • Linguistic information
  • Motion analysis
  • Sign dance

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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