Automatic depiction of onomatopoeia in animation considering physical phenomena

Tsukasa Fukusato, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

This paper presents a method that enables the estimation and depiction of onomatopoeia in computer-generated animation based on physical parameters. Onomatopoeia is used to enhance physical characteristics and movement, and enables users to understand animation more intuitively. We experiment with onomatopoeia depiction in scenes within the animation process. To quantify onomatopoeia, we employ Komatsu's [2012] assumption, i.e., onomatopoeia can be expressed by n-dimensional vector. We also propose phonetic symbol vectors based on the correspondence of phonetic symbols to the impressions of onomatopoeia using a questionnaire-based investigation. Furthermore, we verify the positioning of onomatopoeia in animated scenes. The algorithms directly combine phonetic symbols to estimate optimum onomatopoeia. They use a view-dependent Gaussian function to display onomatopoeias in animated scenes. Our method successfully recommends optimum onomatopoeias using only physical parameters, so that even amateur animators can easily create onomatopoeia animation.

Original languageEnglish
Title of host publicationProceedings - Motion in Games 2014, MIG 2014
PublisherAssociation for Computing Machinery, Inc
Pages161-169
Number of pages9
ISBN (Print)9781450326230
DOIs
Publication statusPublished - 2014 Nov 6
Externally publishedYes
Event7th International Conference on Motion in Games, MIG 2014 - Los Angeles
Duration: 2014 Nov 62014 Nov 8

Other

Other7th International Conference on Motion in Games, MIG 2014
CityLos Angeles
Period14/11/614/11/8

Fingerprint

Animation
Speech analysis
Experiments

Keywords

  • Onomatopoeia vector
  • Phonetic symbol vectors
  • Quantification of onomatopoeia
  • View-dependent onomatopoeia depiction

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Fukusato, T., & Morishima, S. (2014). Automatic depiction of onomatopoeia in animation considering physical phenomena. In Proceedings - Motion in Games 2014, MIG 2014 (pp. 161-169). Association for Computing Machinery, Inc. https://doi.org/10.1145/2668064.2668096

Automatic depiction of onomatopoeia in animation considering physical phenomena. / Fukusato, Tsukasa; Morishima, Shigeo.

Proceedings - Motion in Games 2014, MIG 2014. Association for Computing Machinery, Inc, 2014. p. 161-169.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Fukusato, T & Morishima, S 2014, Automatic depiction of onomatopoeia in animation considering physical phenomena. in Proceedings - Motion in Games 2014, MIG 2014. Association for Computing Machinery, Inc, pp. 161-169, 7th International Conference on Motion in Games, MIG 2014, Los Angeles, 14/11/6. https://doi.org/10.1145/2668064.2668096
Fukusato T, Morishima S. Automatic depiction of onomatopoeia in animation considering physical phenomena. In Proceedings - Motion in Games 2014, MIG 2014. Association for Computing Machinery, Inc. 2014. p. 161-169 https://doi.org/10.1145/2668064.2668096
Fukusato, Tsukasa ; Morishima, Shigeo. / Automatic depiction of onomatopoeia in animation considering physical phenomena. Proceedings - Motion in Games 2014, MIG 2014. Association for Computing Machinery, Inc, 2014. pp. 161-169
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