Automatic generation of head models and facial animations considering personal characteristics

Akinobu Maejima, Hiroto Yarimizu, Hiroyuki Kubo, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)

    Abstract

    We propose a new automatic head modeling system to generate individualized head models which can express person-specific facial expressions. The head modeling system consists of two core processes. The head modeling process with the proposed automatic mesh completion generates a whole head model only from facial range scan data. The key shape generation process generates key shapes for the generated head model based on physics-based facial muscle simulation with an individual muscle layout estimated from subject's facial expression videos. Facial animations considering personal characteristics can be synthesized using the individualized head model and key shapes. Experimental results show that the proposed system can generate head models where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling system is effective to games and entertainment systems like a Future Cast System.

    Original languageEnglish
    Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
    Pages71-78
    Number of pages8
    DOIs
    Publication statusPublished - 2010
    Event17th ACM Symposium on Virtual Reality Software and Technology, VRST 2010 - Hong Kong
    Duration: 2010 Nov 222010 Nov 24

    Other

    Other17th ACM Symposium on Virtual Reality Software and Technology, VRST 2010
    CityHong Kong
    Period10/11/2210/11/24

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    Keywords

    • Automatic mesh completion
    • Facial animation synthesis
    • Facial muscle layout estimation
    • Individualized head model
    • Key shape generation

    ASJC Scopus subject areas

    • Software

    Cite this

    Maejima, A., Yarimizu, H., Kubo, H., & Morishima, S. (2010). Automatic generation of head models and facial animations considering personal characteristics. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 71-78) https://doi.org/10.1145/1889863.1889875