Automatic synthesis of eye and head animation according to duration and point of gaze

Hiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In movie and video game productions, synthesizing subtle eye and corresponding head movements of CG character is essential to make a content dramatic and impressive. However, to complete them costs a lot of time and labors because they often have to be made by manual operations of skilled artists. [Itti et al. 2006] and [Yeo et al. 2012] proposed an automatic eyes and head's motion control method by measuring a real person watching a displayed gaze point. However, in both approaches, a rotational angle and speed of eyes and head are treated together uniformly depending on the gaze point location. Specifically, dis-playing duration time of gaze target strongly influences the motion of eyes and head because the shorter the blink interval of a gaze target is, the more quickly a human response becomes to chase the target by the combination of eye rotation and head movement. In this paper, we propose a method to automatically control eyes and head by taking account of both gaze target location and its blink time duration. As a result, eye and head movement are mod-eled combined with measured data by a function whose arguments are gaze point angle and duration time. So a variety of gaze action along with head motion including Ves-tibule-ocular Reflex can be generated automatically by changing the parameters of a gaze angle and duration.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450336321
DOIs
Publication statusPublished - 2015 Jul 31
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015 - Los Angeles, United States
Duration: 2015 Aug 92015 Aug 13

Publication series

NameACM SIGGRAPH 2015 Posters, SIGGRAPH 2015

Other

OtherInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
CountryUnited States
CityLos Angeles
Period15/8/915/8/13

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Fingerprint Dive into the research topics of 'Automatic synthesis of eye and head animation according to duration and point of gaze'. Together they form a unique fingerprint.

  • Cite this

    Kagiyama, H., Kawai, M., Kuwahara, D., Kato, T., & Morishima, S. (2015). Automatic synthesis of eye and head animation according to duration and point of gaze. In ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015 [a44] (ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015). Association for Computing Machinery, Inc. https://doi.org/10.1145/2787626.2792607