Automatic synthesis of eye and head animation according to duration and point of gaze

Hiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    In movie and video game productions, synthesizing subtle eye and corresponding head movements of CG character is essential to make a content dramatic and impressive. However, to complete them costs a lot of time and labors because they often have to be made by manual operations of skilled artists. [Itti et al. 2006] and [Yeo et al. 2012] proposed an automatic eyes and head's motion control method by measuring a real person watching a displayed gaze point. However, in both approaches, a rotational angle and speed of eyes and head are treated together uniformly depending on the gaze point location. Specifically, dis-playing duration time of gaze target strongly influences the motion of eyes and head because the shorter the blink interval of a gaze target is, the more quickly a human response becomes to chase the target by the combination of eye rotation and head movement. In this paper, we propose a method to automatically control eyes and head by taking account of both gaze target location and its blink time duration. As a result, eye and head movement are mod-eled combined with measured data by a function whose arguments are gaze point angle and duration time. So a variety of gaze action along with head motion including Ves-tibule-ocular Reflex can be generated automatically by changing the parameters of a gaze angle and duration.

    Original languageEnglish
    Title of host publicationACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
    PublisherAssociation for Computing Machinery, Inc
    ISBN (Print)9781450336321
    DOIs
    Publication statusPublished - 2015 Jul 31
    EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015 - Los Angeles, United States
    Duration: 2015 Aug 92015 Aug 13

    Other

    OtherInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
    CountryUnited States
    CityLos Angeles
    Period15/8/915/8/13

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    Animation
    Motion control
    Personnel
    Costs

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction

    Cite this

    Kagiyama, H., Kawai, M., Kuwahara, D., Kato, T., & Morishima, S. (2015). Automatic synthesis of eye and head animation according to duration and point of gaze. In ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015 [a44] Association for Computing Machinery, Inc. https://doi.org/10.1145/2787626.2792607

    Automatic synthesis of eye and head animation according to duration and point of gaze. / Kagiyama, Hiroki; Kawai, Masahide; Kuwahara, Daiki; Kato, Takuya; Morishima, Shigeo.

    ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015. Association for Computing Machinery, Inc, 2015. a44.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Kagiyama, H, Kawai, M, Kuwahara, D, Kato, T & Morishima, S 2015, Automatic synthesis of eye and head animation according to duration and point of gaze. in ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015., a44, Association for Computing Machinery, Inc, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015, Los Angeles, United States, 15/8/9. https://doi.org/10.1145/2787626.2792607
    Kagiyama H, Kawai M, Kuwahara D, Kato T, Morishima S. Automatic synthesis of eye and head animation according to duration and point of gaze. In ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015. Association for Computing Machinery, Inc. 2015. a44 https://doi.org/10.1145/2787626.2792607
    Kagiyama, Hiroki ; Kawai, Masahide ; Kuwahara, Daiki ; Kato, Takuya ; Morishima, Shigeo. / Automatic synthesis of eye and head animation according to duration and point of gaze. ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015. Association for Computing Machinery, Inc, 2015.
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