Automatic two-layer video object plane generation scheme and its application to MPEG-4 video coding

Kumi Jinzenji, Shigeki Okada, Hiroshi Watanabe, Naoki Kobayashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

The new video coding standard MPEG-4 provides content-based functionality and low bit-rate video compression. We focused on the `sprite coding' supported MPEG-4 Version 1 Main profile in order to achieve `VHS quality video on 2B (128 kbps)' for narrow-band transmission such as the Internet. Automatic VOP (Video Object Plane) generation technologies are being studied as one of the most important issues of MPEG-4 object coding. This paper proposes a two-layer VOP generation scheme with some core algorithms such as GME (Global Motion Estimation), foreground moving object extraction, and background sprite generation. This paper also describes a shape information reduction method for foreground objects. Using this method, shape information is compressed by 90%. Experiments are conducted on VOP generation and video coding with MPEG-4. Coding efficiency is 3-4 times higher than that of typical existing video coding schemes at the same subjective image quality.

Original languageEnglish
Title of host publicationProceedings - IEEE International Symposium on Circuits and Systems
PublisherIEEE
Volume3
Publication statusPublished - 2000
Externally publishedYes
EventProceedings of the IEEE 2000 Internaitonal Symposium on Circuits and Systems - Geneva, Switz
Duration: 2000 May 292000 May 31

Other

OtherProceedings of the IEEE 2000 Internaitonal Symposium on Circuits and Systems
CityGeneva, Switz
Period00/5/2900/5/31

Fingerprint

Image coding
Motion Picture Experts Group standards
Motion estimation
Image compression
Image quality
Internet
monomethoxypolyethylene glycol
Experiments

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Electronic, Optical and Magnetic Materials

Cite this

Jinzenji, K., Okada, S., Watanabe, H., & Kobayashi, N. (2000). Automatic two-layer video object plane generation scheme and its application to MPEG-4 video coding. In Proceedings - IEEE International Symposium on Circuits and Systems (Vol. 3). IEEE.

Automatic two-layer video object plane generation scheme and its application to MPEG-4 video coding. / Jinzenji, Kumi; Okada, Shigeki; Watanabe, Hiroshi; Kobayashi, Naoki.

Proceedings - IEEE International Symposium on Circuits and Systems. Vol. 3 IEEE, 2000.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Jinzenji, K, Okada, S, Watanabe, H & Kobayashi, N 2000, Automatic two-layer video object plane generation scheme and its application to MPEG-4 video coding. in Proceedings - IEEE International Symposium on Circuits and Systems. vol. 3, IEEE, Proceedings of the IEEE 2000 Internaitonal Symposium on Circuits and Systems, Geneva, Switz, 00/5/29.
Jinzenji K, Okada S, Watanabe H, Kobayashi N. Automatic two-layer video object plane generation scheme and its application to MPEG-4 video coding. In Proceedings - IEEE International Symposium on Circuits and Systems. Vol. 3. IEEE. 2000
Jinzenji, Kumi ; Okada, Shigeki ; Watanabe, Hiroshi ; Kobayashi, Naoki. / Automatic two-layer video object plane generation scheme and its application to MPEG-4 video coding. Proceedings - IEEE International Symposium on Circuits and Systems. Vol. 3 IEEE, 2000.
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