Automatic VOP production scheme for very low bit rate video coding

Kumi Jinzenji, Seishi Takamura, Hiroshi Watanabe, Naoki Kobayashi

Research output: Contribution to conferencePaper

1 Citation (Scopus)

Abstract

New video coding technologies using VOP (Video Object Plane) are discussed in MPEG-4 video standardization. These new technologies can provide object-based video transmission, which can achieve content scalablity and high coding efficiency. In this paper, an automatic VOP production scheme is proposed, and video coding efficiency using a static sprite and moving objects is examined. The automatic VOP production scheme consists of a sprite production scheme and a moving object extraction scheme. The key technology of these schemes is global motion estimation (GME). This paper describes a new algorithm for GME, which is robust against outliers. This paper also describes a new approach for pixel-based object extraction. A VOP production and video coding experiment was also done. Coding efficiency of static sprites was 3-4 times higher than local motion estimation coding.

Original languageEnglish
Pages299-302
Number of pages4
Publication statusPublished - 1999 Dec 1
EventPicture Coding Symposium 1999 - Portland, OR, United States
Duration: 1999 Apr 211999 Apr 23

Conference

ConferencePicture Coding Symposium 1999
CountryUnited States
CityPortland, OR
Period99/4/2199/4/23

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ASJC Scopus subject areas

  • Engineering(all)

Cite this

Jinzenji, K., Takamura, S., Watanabe, H., & Kobayashi, N. (1999). Automatic VOP production scheme for very low bit rate video coding. 299-302. Paper presented at Picture Coding Symposium 1999, Portland, OR, United States.