Citizenship education using human- And agent-based participatory gaming simulation

Reiko Hishiyama, Toru Ishida

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.

Original languageEnglish
Title of host publicationProceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
Pages332-334
Number of pages3
Volume2006
Publication statusPublished - 2006
Externally publishedYes
Event6th International Conference on Advanced Learning Technologies, ICALT 2006 - Kerkrade
Duration: 2006 Jul 52006 Jul 7

Other

Other6th International Conference on Advanced Learning Technologies, ICALT 2006
CityKerkrade
Period06/7/506/7/7

Fingerprint

Intelligent agents
citizenship
Education
simulation
civil society
education
social background
methodology
coexistence
multicultural society
assistance
interaction

ASJC Scopus subject areas

  • Computer Science Applications
  • Education

Cite this

Hishiyama, R., & Ishida, T. (2006). Citizenship education using human- And agent-based participatory gaming simulation. In Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006 (Vol. 2006, pp. 332-334). [1652436]

Citizenship education using human- And agent-based participatory gaming simulation. / Hishiyama, Reiko; Ishida, Toru.

Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006. Vol. 2006 2006. p. 332-334 1652436.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hishiyama, R & Ishida, T 2006, Citizenship education using human- And agent-based participatory gaming simulation. in Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006. vol. 2006, 1652436, pp. 332-334, 6th International Conference on Advanced Learning Technologies, ICALT 2006, Kerkrade, 06/7/5.
Hishiyama R, Ishida T. Citizenship education using human- And agent-based participatory gaming simulation. In Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006. Vol. 2006. 2006. p. 332-334. 1652436
Hishiyama, Reiko ; Ishida, Toru. / Citizenship education using human- And agent-based participatory gaming simulation. Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006. Vol. 2006 2006. pp. 332-334
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