Citizenship education using human- And agent-based participatory gaming simulation

Reiko Hishiyama, Toru Ishida

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.

Original languageEnglish
Title of host publicationProceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
Pages332-334
Number of pages3
Publication statusPublished - 2006 Dec 1
Event6th International Conference on Advanced Learning Technologies, ICALT 2006 - Kerkrade, Netherlands
Duration: 2006 Jul 52006 Jul 7

Publication series

NameProceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
Volume2006

Conference

Conference6th International Conference on Advanced Learning Technologies, ICALT 2006
CountryNetherlands
CityKerkrade
Period06/7/506/7/7

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ASJC Scopus subject areas

  • Computer Science Applications
  • Education

Cite this

Hishiyama, R., & Ishida, T. (2006). Citizenship education using human- And agent-based participatory gaming simulation. In Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006 (pp. 332-334). [1652436] (Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006; Vol. 2006).