Clash tanks

An investigation of virtual and augmented reality gaming experience

Shubhankar Ranade, Mingshu Zhang, Mohammed Al-Sada, Jaryd Urbani, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.

    Original languageEnglish
    Title of host publication2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages1-6
    Number of pages6
    Volume2018-January
    ISBN (Electronic)9784907626310
    DOIs
    Publication statusPublished - 2018 Apr 2
    Event10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017 - Toyama, Japan
    Duration: 2017 Oct 32017 Oct 5

    Other

    Other10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
    CountryJapan
    CityToyama
    Period17/10/317/10/5

    Fingerprint

    Augmented reality
    Virtual reality
    Robots
    Mechanics
    Display devices

    Keywords

    • Augmented Reality
    • Mixed-Reality
    • Virtual Reality

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Computer Science Applications
    • Safety, Risk, Reliability and Quality

    Cite this

    Ranade, S., Zhang, M., Al-Sada, M., Urbani, J., & Nakajima, T. (2018). Clash tanks: An investigation of virtual and augmented reality gaming experience. In 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017 (Vol. 2018-January, pp. 1-6). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.23919/ICMU.2017.8330112

    Clash tanks : An investigation of virtual and augmented reality gaming experience. / Ranade, Shubhankar; Zhang, Mingshu; Al-Sada, Mohammed; Urbani, Jaryd; Nakajima, Tatsuo.

    2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Vol. 2018-January Institute of Electrical and Electronics Engineers Inc., 2018. p. 1-6.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Ranade, S, Zhang, M, Al-Sada, M, Urbani, J & Nakajima, T 2018, Clash tanks: An investigation of virtual and augmented reality gaming experience. in 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. vol. 2018-January, Institute of Electrical and Electronics Engineers Inc., pp. 1-6, 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017, Toyama, Japan, 17/10/3. https://doi.org/10.23919/ICMU.2017.8330112
    Ranade S, Zhang M, Al-Sada M, Urbani J, Nakajima T. Clash tanks: An investigation of virtual and augmented reality gaming experience. In 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Vol. 2018-January. Institute of Electrical and Electronics Engineers Inc. 2018. p. 1-6 https://doi.org/10.23919/ICMU.2017.8330112
    Ranade, Shubhankar ; Zhang, Mingshu ; Al-Sada, Mohammed ; Urbani, Jaryd ; Nakajima, Tatsuo. / Clash tanks : An investigation of virtual and augmented reality gaming experience. 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017. Vol. 2018-January Institute of Electrical and Electronics Engineers Inc., 2018. pp. 1-6
    @inproceedings{7f92e29576c944e8985fc1604de065d5,
    title = "Clash tanks: An investigation of virtual and augmented reality gaming experience",
    abstract = "Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.",
    keywords = "Augmented Reality, Mixed-Reality, Virtual Reality",
    author = "Shubhankar Ranade and Mingshu Zhang and Mohammed Al-Sada and Jaryd Urbani and Tatsuo Nakajima",
    year = "2018",
    month = "4",
    day = "2",
    doi = "10.23919/ICMU.2017.8330112",
    language = "English",
    volume = "2018-January",
    pages = "1--6",
    booktitle = "2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017",
    publisher = "Institute of Electrical and Electronics Engineers Inc.",

    }

    TY - GEN

    T1 - Clash tanks

    T2 - An investigation of virtual and augmented reality gaming experience

    AU - Ranade, Shubhankar

    AU - Zhang, Mingshu

    AU - Al-Sada, Mohammed

    AU - Urbani, Jaryd

    AU - Nakajima, Tatsuo

    PY - 2018/4/2

    Y1 - 2018/4/2

    N2 - Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.

    AB - Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.

    KW - Augmented Reality

    KW - Mixed-Reality

    KW - Virtual Reality

    UR - http://www.scopus.com/inward/record.url?scp=85049577897&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=85049577897&partnerID=8YFLogxK

    U2 - 10.23919/ICMU.2017.8330112

    DO - 10.23919/ICMU.2017.8330112

    M3 - Conference contribution

    VL - 2018-January

    SP - 1

    EP - 6

    BT - 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017

    PB - Institute of Electrical and Electronics Engineers Inc.

    ER -