Cooperation in a sequential dilemma game: How much transparency is good for cooperation?

Jana Vyrastekova, Yukihiko Funaki

    Research output: Contribution to journalArticle

    Abstract

    Is cooperation in a sequential social dilemma more likely if players know when it is their turn in the sequence and what others have done before them? Is such transparency beneficial for cooperation? Having no information or having full information on the order of move and on what others have done before in the sequential game leads to the same theoretical prediction: free-riding. However, Nishihara (Nishihara, 1997) proved that full cooperation can be sustained in a class of social dilemma games in a Nash equilibrium if players have partial information. This is the case when they do not know the order of their move in the game and only observe whether or not someone chose to free-ride before them. In an experiment, we implement a game satisfying these conditions. We compare behavior in this game to the same game, but with subjects informed on the order in which they move. Cooperation is not an equilibrium in this case, but we find that cooperation is more frequent in this treatment than in the partial information treatment where cooperation is an equilibrium outcome. We relate our observations to conditional cooperation motivations.

    Original languageEnglish
    Pages (from-to)88-95
    Number of pages8
    JournalJournal of Behavioral and Experimental Economics
    Volume77
    DOIs
    Publication statusPublished - 2018 Dec 1

    Keywords

    • Conditional cooperation
    • Laboratory experiment
    • Order of move
    • Sequential social dilemma game
    • Transparency

    ASJC Scopus subject areas

    • Applied Psychology
    • Economics and Econometrics
    • Social Sciences(all)

    Fingerprint Dive into the research topics of 'Cooperation in a sequential dilemma game: How much transparency is good for cooperation?'. Together they form a unique fingerprint.

  • Cite this