Creating a Realistic Face Image from a Cartoon Character

Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.

Original languageEnglish
Title of host publicationComputer Animation 2016 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2016 Posters
EditorsJan Bender
PublisherThe Eurographics Association
ISBN (Electronic)9783038680208
DOIs
Publication statusPublished - 2016
Event2016 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2016 - Zurich, Switzerland
Duration: 2016 Jul 112016 Jul 13

Publication series

NameComputer Animation 2016 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2016 Posters

Conference

Conference2016 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2016
Country/TerritorySwitzerland
CityZurich
Period16/7/1116/7/13

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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