Curvature-approximated estimation of real-time ambient occlusion

Tomohito Hattori*, Hiroyuki Kubo, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a novel technique for computing ambient occlusion (Akenine-Möller et al., 2008) on real-time graphics hardware. Our method approximates the occlusion for a local illumination model by introducing curvature-dependent function. Using our method, we are able to acquire occlusion at lower computational cost than conventional methods such as SSAO (Bavoil et al., 2008). Our method requires a multi-pass algorithm with the graphics processing unit (GPU). In the first pass curvature is acquired, and in the second pass the occlusion is computed from the curvature. In the calculating occlusion from the curvature, we approximate the geometric shape by a quadric surface function, and then obtain a curvature dependent function which is an approximation of geometric surface. This function depends only on local variables and we are able to calculate the ambient occlusion for the local illumination model. According to our results, both the computational and storage costs are sufficiently low for the technique to be applied to current graphics hardware supported computer games.

Original languageEnglish
Title of host publicationGRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
Pages268-273
Number of pages6
Publication statusPublished - 2012 Jun 18
EventInternational Conference on Computer Graphics Theory and Applications, GRAPP 2012 and International Conference on Information Visualization Theory and Applications, IVAPP 2012 - Rome, Italy
Duration: 2012 Feb 242012 Feb 26

Publication series

NameGRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

Conference

ConferenceInternational Conference on Computer Graphics Theory and Applications, GRAPP 2012 and International Conference on Information Visualization Theory and Applications, IVAPP 2012
Country/TerritoryItaly
CityRome
Period12/2/2412/2/26

Keywords

  • Ambient occlusion
  • Curvature
  • For game
  • Real-time

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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