Abstract
Simulating sub-surface scattering is one of the most effective ways to realistically synthesize translucent materials such as marble, milk and human skin. In previous work, the method developed by Jensen et al. [2002] improved significantly on the speed of the simulation, yet still cannot produce real-time rendering. Thus, we have developed a simple local illumination model which mimics the presence of a subsurface scattering effect. Furthermore, this approach is easy implementable on the GPU and doesn't require any complicated pre-processing as is often the case in this area of research [Mertens et al. 2003].
Original language | English |
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DOIs | |
Publication status | Published - 2009 |
Event | SIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States Duration: 2009 Aug 3 → 2009 Aug 7 |
Conference
Conference | SIGGRAPH 2009: Posters, SIGGRAPH '09 |
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Country/Territory | United States |
City | New Orleans, LA |
Period | 09/8/3 → 09/8/7 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software