Curvature-dependent reflectance function for rendering translucent materials

Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)


Simulating sub-surface scattering is one of the most effective ways for realistically synthesizing translucent materials such as marble, milk and human skin. In previous work, the method developed by Jensen et al. [2002] significantly improved the speed of the simulation. However, the process is still not fast enough to produce realtime rendering. Thus, we have developed a curvature-dependent reflectance function (CDRF) which mimics the presence of a subsurface scattering effect.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2010 Talks, SIGGRAPH '10
Publication statusPublished - 2010 Sep 10
EventACM SIGGRAPH 2010 Talks, SIGGRAPH '10 - Los Angeles, CA, United States
Duration: 2010 Jul 262010 Jul 30

Publication series



ConferenceACM SIGGRAPH 2010 Talks, SIGGRAPH '10
CountryUnited States
CityLos Angeles, CA

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

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  • Cite this

    Kubo, H., Dobashi, Y., & Morishima, S. (2010). Curvature-dependent reflectance function for rendering translucent materials. In ACM SIGGRAPH 2010 Talks, SIGGRAPH '10 (pp. a46). [46] (ACM SIGGRAPH 2010 Talks, SIGGRAPH '10).