Design implications for believable & engaging scenarios

Samiullah Paracha, M. T A Khan, Arshid Mehmood, Osamu Yoshie

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The recent researches in the realm of virtual learning environments have revealed how children can positively contribute in the design process. Comicboarding is a participatory designed method that involves the use of comic books and drawings to produce believable and engaging scenarios with children. Researchers can elicit ideas from children by leveraging known plot formats, interaction styles and characters in comics. The paper describes collaboration with children that enabled researchers to capture the stories and experiences children tell about persistently proliferating violent behaviour in the Japanese schools namely Ijime. This collaboration resulted in the design implications that helped in generating and appraising scenarios for a virtual edutainment environment populated by intelligent virtual agents for exploring the problem of Ijime. The objective was to generate comic-type summaries of these narratives for user-centered design that vocalizes children's voice in the technology process. The technique helped the investigators in examining story logs; gathering information related to personality and emotional characteristics of the characters; understanding their actions and importance in the narrative and selecting the key fabula for interactive narrative environment.

Original languageEnglish
Title of host publicationIEEE INMIC 2008: 12th IEEE International Multitopic Conference - Conference Proceedings
Pages581-586
Number of pages6
DOIs
Publication statusPublished - 2008
Event12th IEEE International Multitopic Conference, IEEE INMIC 2008 - Karachi
Duration: 2008 Dec 232008 Dec 24

Other

Other12th IEEE International Multitopic Conference, IEEE INMIC 2008
CityKarachi
Period08/12/2308/12/24

Fingerprint

Intelligent virtual agents
Virtual reality
User centered design

Keywords

  • Cartoons
  • Children
  • Comic books
  • Participatory design

ASJC Scopus subject areas

  • Computer Science(all)
  • Control and Systems Engineering
  • Electrical and Electronic Engineering

Cite this

Paracha, S., Khan, M. T. A., Mehmood, A., & Yoshie, O. (2008). Design implications for believable & engaging scenarios. In IEEE INMIC 2008: 12th IEEE International Multitopic Conference - Conference Proceedings (pp. 581-586). [4777806] https://doi.org/10.1109/INMIC.2008.4777806

Design implications for believable & engaging scenarios. / Paracha, Samiullah; Khan, M. T A; Mehmood, Arshid; Yoshie, Osamu.

IEEE INMIC 2008: 12th IEEE International Multitopic Conference - Conference Proceedings. 2008. p. 581-586 4777806.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Paracha, S, Khan, MTA, Mehmood, A & Yoshie, O 2008, Design implications for believable & engaging scenarios. in IEEE INMIC 2008: 12th IEEE International Multitopic Conference - Conference Proceedings., 4777806, pp. 581-586, 12th IEEE International Multitopic Conference, IEEE INMIC 2008, Karachi, 08/12/23. https://doi.org/10.1109/INMIC.2008.4777806
Paracha S, Khan MTA, Mehmood A, Yoshie O. Design implications for believable & engaging scenarios. In IEEE INMIC 2008: 12th IEEE International Multitopic Conference - Conference Proceedings. 2008. p. 581-586. 4777806 https://doi.org/10.1109/INMIC.2008.4777806
Paracha, Samiullah ; Khan, M. T A ; Mehmood, Arshid ; Yoshie, Osamu. / Design implications for believable & engaging scenarios. IEEE INMIC 2008: 12th IEEE International Multitopic Conference - Conference Proceedings. 2008. pp. 581-586
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