Design implications of a conversational agent in an implicitly-persuasive application

Akihito Yoshii, Tatsuo Nakajima

    Research output: Contribution to journalArticle

    Abstract

    Persuasion can be used to encourage an individual to change his/her behaviors. However, persuading people in one of multiple behavior stages, such as a degree of achievement of target behavior, requires consideration suitable for each stage. We have proposed a persuasive application that implicitly encourages users to walk continuously in implicit manner. The persuasion is designed to be adapted to the users' estimated current behavior stage. Additionally, this application aims to enable users to walk actively while they play a location-based game and converse with an agent. In this paper, we discuss the design implications of a persuasive conversational agent in an implicitly persuasive application. We specify three aspects: adaptive persuasion, ubiquity and game mechanics.

    Original languageEnglish
    Pages (from-to)203-212
    Number of pages10
    JournalInternational Journal of Software Engineering and its Applications
    Volume8
    Issue number10
    DOIs
    Publication statusPublished - 2014

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    Mechanics

    Keywords

    • Conversational agent
    • Geomedia
    • Location-based game
    • Mobile application
    • Persuasion

    ASJC Scopus subject areas

    • Software

    Cite this

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