Abstract
Traditional cultural experiences are valuable for tourist destinations. Previous studies have developed systems for experiencing traditional culture using augmented reality (AR). However, few works have considered the effectiveness of different types of AR experiences of traditional cultural elements. In this article, we focus on <bold/><italic>equipment elements</italic><bold/> and <bold/><italic>environment elements</italic><bold/>, and propose design recommendations for an AR traditional cultural experience system that considers differences in the environmental presence of traditional cultural experiences. We conducted a comparative study with 49 users to understand the impact of these differences. We compared three options for handling environmental presence, including <bold/><italic>nonpresence</italic><bold/>, <bold/><italic>AR-presence</italic><bold/>, and <bold/><italic>real-presence</italic><bold/>. The results show that presenting environmental elements in a state of <italic>real-presence</italic> improved an AR experience of traditional culture. Additionally, we found that this setting worked positively for Japanese participants, whereas Chinese participants preferred environmental elements in the state of <italic>nonpresence</italic>.
Original language | English |
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Pages (from-to) | 1-11 |
Number of pages | 11 |
Journal | IEEE Transactions on Human-Machine Systems |
DOIs | |
Publication status | Accepted/In press - 2023 |
Keywords
- Augmented reality (AR)
- Cultural differences
- Design methodology
- environmental presence
- Fans
- Games
- human–computer interaction
- Museums
- Psychology
- traditional cultural experience
- Virtual environments
ASJC Scopus subject areas
- Human Factors and Ergonomics
- Control and Systems Engineering
- Signal Processing
- Human-Computer Interaction
- Computer Science Applications
- Computer Networks and Communications
- Artificial Intelligence