Designing incentives for community-based mobile crowdsourcing service architecture

Mizuki Sakamoto, Hairihan Tong, Yefeng Liu, Tatsuo Nakajima, Sayaka Akioka

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    Good design strategies for designing social media are important for their success, but current designs are usually ad-hoc, relying on human intuition. In this paper, we present an overview of three community-based mobile crowdsourcing services that we have developed as case studies. In community-based mobile crowdsourcing services, people voluntarily contribute to help other people anytime and anywhere using mobile phones. The task required is usually trivial, so people can perform it with a minimum effort and low cognitive load. This approach is different from traditional ones because service architecture designers need to consider the tradeoff among several types of incentives when designing a basic architecture. We then extract six insights from our experiences to show that motivating people is the most important factor in designing mobile crowdsourcing service architecture. The design strategies of community-based mobile crowdsourcing services explicitly consider the tradeoff among multiple incentives. This is significantly different from the design in traditional crowdsourcing services because their designers usually consider only a few incentives when designing respective social media. The insights are valuable lessons learned while designing and operating the case studies and are essential to successful design strategies for building future more complex crowdsourcing services.

    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    PublisherSpringer Verlag
    Pages17-33
    Number of pages17
    Volume8645 LNCS
    EditionPART 2
    ISBN (Print)9783319100845
    DOIs
    Publication statusPublished - 2014
    Event25th International Conference on Database and Expert Systems Applications, DEXA 2014 - Munich, Germany
    Duration: 2014 Sep 12014 Sep 4

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    NumberPART 2
    Volume8645 LNCS
    ISSN (Print)03029743
    ISSN (Electronic)16113349

    Other

    Other25th International Conference on Database and Expert Systems Applications, DEXA 2014
    CountryGermany
    CityMunich
    Period14/9/114/9/4

    Fingerprint

    Mobile Services
    Incentives
    Social Media
    Trade-offs
    Cognitive Load
    Mobile Phone
    Mobile phones
    Trivial
    Design
    Architecture
    Community
    Strategy

    Keywords

    • Case Studies
    • Community-Based Approach
    • Design Strategy
    • Mobile Crowdsourcing
    • Motivation
    • Social Media

    ASJC Scopus subject areas

    • Computer Science(all)
    • Theoretical Computer Science

    Cite this

    Sakamoto, M., Tong, H., Liu, Y., Nakajima, T., & Akioka, S. (2014). Designing incentives for community-based mobile crowdsourcing service architecture. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 2 ed., Vol. 8645 LNCS, pp. 17-33). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8645 LNCS, No. PART 2). Springer Verlag. https://doi.org/10.1007/978-3-319-10085-2_2

    Designing incentives for community-based mobile crowdsourcing service architecture. / Sakamoto, Mizuki; Tong, Hairihan; Liu, Yefeng; Nakajima, Tatsuo; Akioka, Sayaka.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8645 LNCS PART 2. ed. Springer Verlag, 2014. p. 17-33 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8645 LNCS, No. PART 2).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sakamoto, M, Tong, H, Liu, Y, Nakajima, T & Akioka, S 2014, Designing incentives for community-based mobile crowdsourcing service architecture. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 edn, vol. 8645 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 2, vol. 8645 LNCS, Springer Verlag, pp. 17-33, 25th International Conference on Database and Expert Systems Applications, DEXA 2014, Munich, Germany, 14/9/1. https://doi.org/10.1007/978-3-319-10085-2_2
    Sakamoto M, Tong H, Liu Y, Nakajima T, Akioka S. Designing incentives for community-based mobile crowdsourcing service architecture. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 ed. Vol. 8645 LNCS. Springer Verlag. 2014. p. 17-33. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2). https://doi.org/10.1007/978-3-319-10085-2_2
    Sakamoto, Mizuki ; Tong, Hairihan ; Liu, Yefeng ; Nakajima, Tatsuo ; Akioka, Sayaka. / Designing incentives for community-based mobile crowdsourcing service architecture. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8645 LNCS PART 2. ed. Springer Verlag, 2014. pp. 17-33 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2).
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