In this study, we measured spatial distribution of visual attention in video game playing by a gaze-contingent window method. This method enables us to estimate the spatial extent of visual attention used for a player to play a given video game. The quantitative relationship between window size and game performance provides us useful information as for the online evaluation of performance and dynamic attentional allocation in playing video game.
|Title of host publication||International Conference on Advances in Computer Entertainment Technology 2006|
|Publication status||Published - 2006|
|Event||International Conference on Advances in Computer Entertainment Technology 2006 - Hollywood, CA|
Duration: 2006 Jun 14 → 2006 Jun 16
|Other||International Conference on Advances in Computer Entertainment Technology 2006|
|Period||06/6/14 → 06/6/16|
ASJC Scopus subject areas