Dynamic evaluation of distribution of visual attention during playing video game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In this study, we measured spatial distribution of visual attention in video game playing by a gaze-contingent window method. This method enables us to estimate the spatial extent of visual attention used for a player to play a given video game. The quantitative relationship between window size and game performance provides us useful information as for the online evaluation of performance and dynamic attentional allocation in playing video game.

Original languageEnglish
Title of host publicationInternational Conference on Advances in Computer Entertainment Technology 2006
DOIs
Publication statusPublished - 2006 Dec 1
EventInternational Conference on Advances in Computer Entertainment Technology 2006 - Hollywood, CA, United States
Duration: 2006 Jun 142006 Jun 16

Publication series

NameInternational Conference on Advances in Computer Entertainment Technology 2006

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology 2006
CountryUnited States
CityHollywood, CA
Period06/6/1406/6/16

ASJC Scopus subject areas

  • Engineering(all)

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  • Cite this

    Yokoi, K., Watanabe, K., & Kawai, T. (2006). Dynamic evaluation of distribution of visual attention during playing video game. In International Conference on Advances in Computer Entertainment Technology 2006 [1178934] (International Conference on Advances in Computer Entertainment Technology 2006). https://doi.org/10.1145/1178823.1178934