TY - GEN
T1 - Dynamic evaluation of distribution of visual attention during playing video game
AU - Yokoi, Kenji
AU - Watanabe, Katsumi
AU - Kawai, Takashi
PY - 2006/12/1
Y1 - 2006/12/1
N2 - In this study, we measured spatial distribution of visual attention in video game playing by a gaze-contingent window method. This method enables us to estimate the spatial extent of visual attention used for a player to play a given video game. The quantitative relationship between window size and game performance provides us useful information as for the online evaluation of performance and dynamic attentional allocation in playing video game.
AB - In this study, we measured spatial distribution of visual attention in video game playing by a gaze-contingent window method. This method enables us to estimate the spatial extent of visual attention used for a player to play a given video game. The quantitative relationship between window size and game performance provides us useful information as for the online evaluation of performance and dynamic attentional allocation in playing video game.
UR - http://www.scopus.com/inward/record.url?scp=34547226009&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547226009&partnerID=8YFLogxK
U2 - 10.1145/1178823.1178934
DO - 10.1145/1178823.1178934
M3 - Conference contribution
AN - SCOPUS:34547226009
SN - 1595933808
SN - 9781595933805
T3 - International Conference on Advances in Computer Entertainment Technology 2006
BT - International Conference on Advances in Computer Entertainment Technology 2006
T2 - International Conference on Advances in Computer Entertainment Technology 2006
Y2 - 14 June 2006 through 16 June 2006
ER -