Efficient, robust, BEM (Boundary Element Method) based method for simulating articulated 3D elastic object models

Takafumi Watanabe*, Jun Ohya

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper proposes an efficient and effective computation method for simulating articulated 3D elastic objects. The articulated elastic object consists of bones, elastic object primitives and joining surfaces. After transforming the bones by inverse kinematics, the elastic object primitives are deformed basically by the BEM (Boundary Element Method). To reduce the computation cost and memory usage and to achieve robust deformations, this paper improves the BEM based module of the conventional method: more specifically, a new method for computing the displacements of the vertices in the joining surfaces. Experimental results show that the proposed model can be simulated 10 times as fast as the conventional model or faster, and that real-time performances such as 60fps can be achieved even for models with 20,000 vertices. High quality simulations of different deformations including expansions and contractions are achieved using character type models.

Original languageEnglish
Title of host publicationProceedings of the IASTED International Conference on Graphics and Visualization in Engineering, GVE 2007
Pages7-12
Number of pages6
Publication statusPublished - 2007 Dec 1
Event2007 IASTED International Conference on Graphics and Visualization in Engineering, GVE 2008 - Clearwater, FL, United States
Duration: 2007 Jan 32007 Jan 5

Publication series

NameProceedings of the IASTED International Conference on Graphics and Visualization in Engineering, GVE 2007

Conference

Conference2007 IASTED International Conference on Graphics and Visualization in Engineering, GVE 2008
Country/TerritoryUnited States
CityClearwater, FL
Period07/1/307/1/5

Keywords

  • Animation
  • Boundary element method
  • Computer graphics
  • Deformable object
  • Physical simulation

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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