Efficiently modeling 3D scenes from a single image

Satoshi Iizuka, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui

Research output: Contribution to journalArticle

6 Citations (Scopus)

Abstract

A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects.

Original languageEnglish
Article number6042845
Pages (from-to)18-25
Number of pages8
JournalIEEE Computer Graphics and Applications
Volume32
Issue number6
DOIs
Publication statusPublished - 2012
Externally publishedYes

Fingerprint

Image segmentation
Textures

Keywords

  • computer graphics
  • foreground extraction
  • image-based modeling
  • image-based rendering
  • single-view modeling

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Iizuka, S., Kanamori, Y., Mitani, J., & Fukui, Y. (2012). Efficiently modeling 3D scenes from a single image. IEEE Computer Graphics and Applications, 32(6), 18-25. [6042845]. https://doi.org/10.1109/MCG.2011.85

Efficiently modeling 3D scenes from a single image. / Iizuka, Satoshi; Kanamori, Yoshihiro; Mitani, Jun; Fukui, Yukio.

In: IEEE Computer Graphics and Applications, Vol. 32, No. 6, 6042845, 2012, p. 18-25.

Research output: Contribution to journalArticle

Iizuka, S, Kanamori, Y, Mitani, J & Fukui, Y 2012, 'Efficiently modeling 3D scenes from a single image', IEEE Computer Graphics and Applications, vol. 32, no. 6, 6042845, pp. 18-25. https://doi.org/10.1109/MCG.2011.85
Iizuka, Satoshi ; Kanamori, Yoshihiro ; Mitani, Jun ; Fukui, Yukio. / Efficiently modeling 3D scenes from a single image. In: IEEE Computer Graphics and Applications. 2012 ; Vol. 32, No. 6. pp. 18-25.
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