EmoHeart: Automation of expressive communication of emotions in second life

Alena Neviarouskaya*, Helmut Prendinger, Mitsuru Ishizuka

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enrich user experience in virtual environment, to automate emotional behaviour of avatar and to avoid thus manual control by user, we developed EmoHeart object that, driven by the result of Affect Analysis Model, triggers animations of avatar facial expressions and visualizes emotion by the heart-shaped textures.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages584-592
Number of pages9
Volume5621 LNCS
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event3rd International Conference on Online Communities and Social Computing, OCSC 2009. Held as Part of HCI International 2009 - San Diego, CA
Duration: 2009 Jul 192009 Jul 24

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5621 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other3rd International Conference on Online Communities and Social Computing, OCSC 2009. Held as Part of HCI International 2009
CitySan Diego, CA
Period09/7/1909/7/24

Keywords

  • Affective computing
  • Affective user interface
  • Avatar
  • Emotions
  • Language parsing and understanding
  • Online communication
  • Text analysis

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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